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. Re: Space Invaders emulation - Invaders death sound is wrong

EmuChat TServo2049 05/15/19 09:21 PM
. Re: Space Invaders emulation - Invaders death sound is wrong

Just to be clear, your picture is a schematic for a Taito board and not a Midway one? Because having even a Taito schematic is at least a start for an ...
EmuChat TServo2049 05/15/19 06:06 PM
. Re: Space Invaders emulation - Invaders death sound is wrong

EmuChat TServo2049 05/15/19 05:47 AM
. Re: Space Invaders emulation - Invaders death sound is wrong

EmuChat TServo2049 05/14/19 07:59 PM
. Re: DU: Star Wars on Halloween

News TServo2049 10/31/18 06:25 PM
. Re: Original Donkey Kong Officially Emulated for First Time?

Hamster is an enigma. There is stuff that points to MAME code being borrowed - City Connection is missing a sound effect that wasn't working due to a ...
News TServo2049 06/18/18 07:34 PM
. Re: MAME 0.196

Yes, a couple months ago I found a missing sound effect in City Connection compared to arcade board footage (missing even in the officially licensed P ...
News TServo2049 03/28/18 05:42 PM
. Re: DU: Hammerboy

I remember reading about this years ago. I always wondered how different these Dinamic arcade releases from the home computer releases, if at all. Now ...
News TServo2049 02/08/18 07:39 PM
. Re: Update @ Haze's: Things you’re probably not going to want to do #348693

Something something "Yo Dawg" something "Emulator-ception"... I had no idea this existed back in the day, and I was aware of emul ...
News TServo2049 01/28/18 06:04 PM
. Re: ShouTime producing new arcade games ^_^

I couldn't help it, it just popped in there: Sorry to resort to cheap memes, but it had to be done.
News TServo2049 01/26/18 07:51 PM
. Re: City Connection fast audio? (MAME 0.193)

Makes me wonder why the Hamster PS4 release is also missing the sound. Would a different emulator coded from the ground up have had the same inaccurac ...
EmuChat TServo2049 01/14/18 12:25 AM
. Re: City Connection fast audio? (MAME 0.193)

Thanks! As to the "insert coin" sound speed, I figured it out. If you insert a coin before the first demo plays, it will play at the slow t ...
EmuChat TServo2049 01/13/18 08:30 PM
. Re: City Connection fast audio? (MAME 0.193)

Well, I think there are three separate issues here: [1] The YM2203 is running too fast (I think ajrhacker did a commit on github that will fix this? ...
EmuChat TServo2049 01/13/18 08:28 PM
. Re: City Connection fast audio? (MAME 0.193)

Ok, here's a long Japanese video where the PSG-generated sounds seem to run at double speed compared to various older MAME videos. Listen to the inser ...
EmuChat TServo2049 01/12/18 08:14 PM
. Re: City Connection fast audio? (MAME 0.193)

Is this an issue with tempo, or pitch, or both? Perhaps this is a situation like Arkanoid, where a code change some releases back regressed the game's ...
EmuChat TServo2049 01/12/18 07:37 PM
. Re: What if the PinMAME ported over to the newer MAME.

Interesting. I played a bunch of 80s/90s pinball at California Extreme and I remember lots of weird stuff happening. But considering that the same tab ...
EmuChat TServo2049 01/09/18 12:12 AM
. Re: What if the PinMAME ported over to the newer MAME.

This, this, and especially this. Do any of the virtual pinball simulators out there try to reproduce things like multiball ricochets that slow both ba ...
EmuChat TServo2049 01/08/18 05:59 PM
. Re: Aquario of the Clockwork update

Hope for a PC release, I guess. That would be much easier to peek into...
News TServo2049 12/05/17 05:07 PM
. Re: MAME Donkey Kong and Donkey Kong Jr.

From what I can gather, discrete sound emulation might not sound like the real thing despite being a direct 1:1 emulation of the discrete logic, becau ...
EmuChat TServo2049 11/18/17 05:02 PM
. Re: Mega Man 2.5D

Yeah, you're right. Even if it does make them out to be the bad guy, suing them would certainly cause more problems. I think it just gets people most ...
EmuChat TServo2049 10/16/17 12:01 AM
. Re: Mega Man 2.5D

This has actually been up for months. Neither this nor Mega Man Maker has gotten taken down by Capcom (yet). It tends to be Nintendo who brings the ha ...
EmuChat TServo2049 10/15/17 02:39 PM
. Re: Taito Balloon Bomber

I'm just intrigued by how the enemy death sound is markedly different on Midway boards compared to Taito boards. They both go from high to low (or low ...
News TServo2049 09/01/17 10:14 PM
. Re: Taito Balloon Bomber

Did Taito lose the source code for Rainbow Islands as well as Bubble Bobble? I have a hunch that Taito hacked around the C-chip and MCU protection in ...
News TServo2049 09/01/17 06:14 PM
. Re: What work would need to be done to get more accurate vector shaders?

OK, I think I found what I was remembering, MooglyGuy logged an issue for vector core improvements, and the thread seems to explain a good deal of wha ...
EmuChat TServo2049 08/31/17 05:08 PM
. What work would need to be done to get more accurate vector shaders?

Hello, The following is not a demand for someone to develop something I want. It's purely for my own enlightenment. I don't know enough coding to con ...
EmuChat TServo2049 08/31/17 04:50 PM

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