Re: MAME WIP: Polygonet Commanders (Update)
Awesome
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News
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Ville Linde
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06/17/22 09:32 AM
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Re: MAME 0.232
> Interestingly enough, the tilemap roms for both NWK-TR and Hornet versions are
> identical meaning the tilemap custom for Hornet, 037122, may ...
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News
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Ville Linde
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06/09/21 06:33 PM
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Re: MAME v0.226 Benchmarks on Ryzen 7 5800X (AMD is no longer a joke for MAME)
Heh, was gonna ask. Seemed like such an anomaly that it had to be a broken run. Will be interesting to see if Intel can even match these numbers with ...
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EmuChat
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Ville Linde
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11/23/20 02:23 AM
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Re: MAME v0.226 Benchmarks on Ryzen 7 5800X (AMD is no longer a joke for MAME)
> slrasslt 549 1167 112.57%
That's some insane gains
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EmuChat
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Ville Linde
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11/22/20 03:52 PM
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Re: Mame Benchmarks
> > > Yes, those are percentages with 100% being full speed. That said, note that as
> > ever,
> > > a certain number of frame ...
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EmuChat
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Ville Linde
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04/03/19 06:17 PM
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Re: MAME in 2019
> > I'd like to see more work on the Konami M2 driver, but everyone gets
> hyper-sensitive
> > when I ask and it's not up to me anyhow: ...
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EmuChat
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Ville Linde
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12/24/18 01:45 PM
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Re: 2016 Is Almost Over: What Do You Guys Hope For in Mame/Mess?
I'm probably alone with this, but I'd like to see all the Finnish gambling machines dumped and emulated.
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EmuChat
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Ville Linde
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12/06/16 06:08 PM
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Re: Zeus/MK4 drivers improvements in MAME
> I see. Thanks for the explanation. I have noticed from the below link:
> http://wiki.mamedev.org/index.php/Midway_Zeus
>
> that there ...
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EmuChat
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Ville Linde
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10/25/16 06:22 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> > Will these model1.cpp changes translate into potential improvements in the original
> > VF emulation?
>
> No. Original VF's is ...
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EmuChat
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Ville Linde
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06/16/16 07:28 PM
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Re: PINE A64 - the new MAME machine?
> supercomputer
Seymour Cray is spinning in his grave.
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EmuChat
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Ville Linde
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05/26/16 03:05 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> > They are being rendered, but obscured by the cockpit tilemap.
>
> Yeah, and I can isolate radar display drawing by commenting out ca ...
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EmuChat
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Ville Linde
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04/11/16 08:50 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> 8. cockpit radar display shows nothing (../video/model1.cpp)
They are being rendered, but obscured by the cockpit tilemap.
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EmuChat
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Ville Linde
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04/11/16 07:45 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> If f24_swa returns zero then functions f60, f57, and f45 are called. However, if f60
> doesn't return something other than 0,0,0 there will be ...
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EmuChat
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Ville Linde
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04/07/16 05:28 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> I think you are meaning to say f24_swa instead of f49_swa. f24_swa is the one with 7
> input arguments, six floats and one integer (index). In ...
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EmuChat
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Ville Linde
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04/05/16 07:00 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> I'm not sure how that fits in the game logic as I don't notice any practical
> difference in neither of the four games, but the second, that i ...
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EmuChat
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Ville Linde
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04/05/16 01:23 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
> Regarding collision detection with the environment, when f60 function is set to
> output: 2,2,1 instead of 0,0,0 then on the second stage coll ...
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EmuChat
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Ville Linde
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04/04/16 05:37 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
I didn't check the maths in great detail, but could f15 be something simple, like inverse of the current matrix?
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EmuChat
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Ville Linde
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03/30/16 03:11 PM
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Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation
>
> By the way, I'm trying to make "tiny" compile with just those four model1 games, and
> get this message: "swa uses non-pr ...
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EmuChat
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Ville Linde
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03/29/16 06:35 PM
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Re: If money was no issue, what more would MAME be able to accomplish...
Build a state of the art decapping lab?
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EmuChat
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Ville Linde
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03/21/16 06:48 PM
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Re: DU: '96 Flag Rally
> If those sprites are ripped from Sim City 2000, then its fair to say this game wasn't
> coded or released in '96 as the title suggests..... we ...
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News
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Ville Linde
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02/13/16 06:36 AM
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Re: Why my icons keep on changing on Windows 10 Pro?
> Is it a bug that they never fix?
I couldn't help but notice that your desktop missing this.
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The Loony Bin
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Ville Linde
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01/17/16 10:38 PM
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Re: Operation Tiger WIP part 2
> Kinda surprised how well Taito JC runs with all these 32051 bugs...
>
> https://youtu.be/5D6fBWJjXzM
https://youtu.be/XISzSdgNR0Y
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News
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Ville Linde
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01/04/16 07:30 PM
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Re: Operation Tiger WIP part 2
> > ...and it works
> >
> > https://youtu.be/wpmuoHclVXw
>
> "This video has been removed by the user". Whaaaaa ...
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News
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Ville Linde
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01/04/16 06:21 PM
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Re: Operation Tiger WIP part 2
> > How does the 3D hardware compare to JC system?
>
> From what he's submitted, they use the same polygon chip, and PowerJC uses the 32 ...
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News
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Ville Linde
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01/04/16 06:20 PM
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Re: Operation Tiger WIP part 2
...and it works
https://youtu.be/wpmuoHclVXw
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News
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Ville Linde
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01/02/16 01:42 AM
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