Re: Afterburner II graphic glitch, since when?
No I just saw a video of that one. I checked versions back to 0.122 quickly. I could dig further later on.
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VirtuaIceMan
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04/18/24 03:55 PM
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Re: Afterburner II graphic glitch, since when?
Actually I just dug back and the glitch was there as long ago as MAME 0.122 from 2007, so might be a REALLY old issue.
Maybe something like Mame32 0. ...
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VirtuaIceMan
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04/18/24 01:58 PM
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Afterburner II graphic glitch, since when?
I've noticed a thin slice of sprites aren't appearing in the bottom left corner (noticeable on clouds in attract mode).
Can anyone let me know which ...
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VirtuaIceMan
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04/18/24 01:56 AM
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Made a video
Here's the video I made about, so you can see none of the home PC ports are truly arcade perfect:
https://youtu.be/8SXZbCczseI
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VirtuaIceMan
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04/14/24 12:28 PM
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SUSSED IT... (see why I was confused...)
There seems to be 3 versions of the Super Hang-On track layouts out there - this is based on the first stage of Africa:
Upright cabinet: right-tighte ...
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VirtuaIceMan
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03/22/24 01:25 AM
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I did an OutRun thing (MAME vs 7 PC ports)
I look at OutRun in MAME, then compare it to the (rather basic) DOS/Tandy versions, along with the ports in Shenmue 2 and Yakuza 0/6/7/Judgment. Plus ...
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VirtuaIceMan
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01/22/24 09:49 PM
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Incidentally
I had a look into the PC Yakuza 6 install folder, and it has a sub-folder called minigames/segaages_w64/hng which contains the cabinet side graphics a ...
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VirtuaIceMan
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11/22/23 06:31 PM
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Re: Yakuza/Judgment series contain undumped version of Super Hang-On *DELETED*
Post deleted by VirtuaIceMan
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VirtuaIceMan
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11/21/23 02:38 PM
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I think I've gone a bit mad, comparing all PC ports of Fantasy Zone to MAME
There's really not much difference between MAME, Sega Memorial Selection and the various versions in Yakuza and Judgment. But it was still a relativel ...
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VirtuaIceMan
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09/04/23 11:39 PM
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Space Harrier PC ports comparison vs MAME
There have been a large number of ports of Space Harrier to the PC, from the awful DOS port, via the versions in the Shenmue remasters and Yakuza/Judg ...
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VirtuaIceMan
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08/08/23 11:53 PM
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Yakuza/Judgment series contain undumped version of Super Hang-On
UPDATE - see my reply for an explanation!
I'm slowly working on a comparison of Sega Arcade vs PC ports on YouTube.
My last one, about Hang-On, ex ...
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VirtuaIceMan
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07/24/23 08:42 PM
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Re: Choplifter variants vs real arcade footage
I tried a few older versions, around when changes were made (0.242-0.241 and 0.212-0.211) and apart from not being able to get the 0.211 ROMset for th ...
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VirtuaIceMan
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06/19/23 12:15 AM
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Re: Choplifter variants vs real arcade footage
Maybe it's a MAME regression. But FB Alpha behaves the same way, unless that shares System 1 core code.
Or maybe a ROM redump did something along the ...
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VirtuaIceMan
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06/17/23 11:41 AM
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Choplifter variants vs real arcade footage
I'm going to make a video of Choplifter soon, so I was familiarising myself with it, as I know there are a trio of open bugs on MAME Testers: https:/ ...
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VirtuaIceMan
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06/17/23 02:52 AM
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Re: What is your new years wish for MAME in 2023?
I'd like to see Cutey Fatty emulated, as I saw a cabinet are an ECTS show in London in 2002 (I think) and it looked bizarre https://www.arcade-histor ...
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VirtuaIceMan
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12/30/22 01:25 PM
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new bugs on new build
Just been testing this; the priorities are fine, but if you compare the logo (with green/blue bars behind) on attract mode, it's now a bit narrower th ...
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VirtuaIceMan
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12/25/22 02:50 AM
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Re: Buck Rogers - Planet of Zoom - the bug has been present since 0.109!
Looks like on MAMEtesters that hap submitted a fix. If I can get hold of a compiled version I'm happy to test it (but don't have the skills to compile ...
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VirtuaIceMan
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12/19/22 01:08 AM
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sound
I think that real cabinet also shows the sample-based audio up, as the engine noise rises and falls as you accelerate and brake, where in MAME it's a ...
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VirtuaIceMan
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12/14/22 01:22 AM
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Re: Buck Rogers - Planet of Zoom - the bug has been present since 0.109!
I guess it's now a waiting game, to see if anyone picks this bug up.
It's listed as minor graphical issue, but it's quite hard to shoot the mothershi ...
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VirtuaIceMan
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12/03/22 04:47 AM
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Re: Buck Rogers - Planet of Zoom - color changes since 0.148u2, are they correct?
Yeah, I wonder about the order of versions, Zoom 909 and n2 only have 6 sectors per round. N2 also had the fire/ice gates in space! No other versions ...
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VirtuaIceMan
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11/19/22 08:36 PM
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Re: Buck Rogers - Planet of Zoom - color changes since 0.148u2, are they correct?
I took a deep dive and found some in-game footage on a real cabinet. It looks like the towers are the correct colour in 0.149: https://youtu.be/JXX61 ...
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VirtuaIceMan
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11/18/22 11:15 AM
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Buck Rogers - Planet of Zoom - color changes since 0.148u2, are they correct?
Me again, still looking at Buck Rogers - Planet of Zoom...
I saw this update made in the past and can confirm this change happened between 0.148 to 0 ...
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VirtuaIceMan
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11/18/22 12:30 AM
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Re: Buck Rogers - Planet of Zoom - the bug has been present since 0.109!
And thanks for adding it, I was thinking of signing up for MAME Testers otherwise
Not sure how to validate the colours though; the barriers being li ...
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VirtuaIceMan
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11/14/22 01:30 PM
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Re: Buck Rogers - Planet of Zoom - the bug has been present since 0.109!
Nailed it down to this update breaking the layering:
0.108u2: Added proms ($0, 20, 100, 300 - Char layer X shift, sprite state machine, sprite Y scal ...
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VirtuaIceMan
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11/13/22 07:43 PM
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Re: Buck Rogers - Planet of Zoom - more findings
I've found some videos of earlier MAME versions where the layering appears correct.
This one, using "MAME58" they claim: https://www.youtu ...
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VirtuaIceMan
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11/11/22 02:21 PM
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