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Subject Forum Poster Posted on
. Re: emulation code: where to start?

EmuChat anikom15 05/12/23 08:00 PM
. Re: emulation code: where to start?

EmuChat anikom15 05/11/23 10:43 PM
. Re: Beast Slayer arcade game from Netflix series Ozark

EmuChat anikom15 12/10/20 11:30 PM
. Re: N64

I believe the gate significantly restricts the full movement of the stick.
EmuChat anikom15 12/07/20 10:15 PM
. Re: Donkey Kong was the first platformer

EmuChat anikom15 12/04/20 11:33 AM
. Re: Donkey Kong was the first platformer

Okay but ladder games don't really exist as a genre today, assuming people actually referred to these types of games as 'ladder games' which I've neve ...
EmuChat anikom15 12/04/20 06:59 AM
. Donkey Kong was the first platformer

EmuChat anikom15 12/03/20 11:45 AM
. Re: M.A.M.E and Windows xp

When I originally installed Windows XP ca. 2003 my computer had 256 MB of RAM.
EmuChat anikom15 12/06/18 04:45 AM
. Those who play with snakes shall surely be bitten. [nt]

EmuChat anikom15 11/13/18 07:22 AM
. Re: HLSL Scanline_alpha zooms image

I will look into it when I have the chance. In the meantime, if you can determine which MAME version it stops working that will be helpful.
EmuChat anikom15 11/12/18 03:59 AM
. Re: HLSL Scanline_alpha zooms image

> I'm noticing scanline_alpha zooms the image. Is it supposed to have this effect? I > thought it was setting the strength of the scanlines. May ...
EmuChat anikom15 11/12/18 02:36 AM
. Re: NEVER ASK THIS QUESTION!

MAME is simple though. Get the processor with the highest clock rate you can afford. For general purpose, I agree because everyone has a different de ...
EmuChat anikom15 11/11/18 04:30 AM
. Re: No longer possible to run MAME on a single thread?

The triplebuffer option only applies to the D3D driver.
EmuChat anikom15 11/04/18 11:00 PM
. I thought Golden Age was the era that needs the most work *nt*

News anikom15 11/03/18 12:13 AM
. Narcissicism is a mental illness *nt*

EmuChat anikom15 11/02/18 10:20 PM
. Oh that makes things a lot easier then :) *nt*

EmuChat anikom15 11/02/18 10:18 PM
. Re: For ethernet and lan, this would require more than one computer.

> I ask if linking these ethernet connected games are possible on a single machine > running two MAME instances. It wouldn't be using Ethernet, ...
EmuChat anikom15 11/02/18 10:02 PM
. Re: HLSL working, but what about shot brightness vs. AAE

No, we don't have HDR rendering yet. If I'm ever blessed to have an HDR monitor, I might implement it. Even so, there are other issues that would requ ...
EmuChat anikom15 11/02/18 09:55 PM
. Re: Migrating old hlsl setup from v0.151 to v0.202

> Thanks for your reply, uman. I was starting to feel cold and lonely out here :-) I told you to look at the presets in the ini folder and you did ...
EmuChat anikom15 11/02/18 09:44 PM
. Re: Migrating old hlsl setup from v0.151 to v0.202

> Alright, I just moved on like everybody else and found a new set of HLSL parameters > that I liked even more than my old one. > > Howev ...
EmuChat anikom15 11/02/18 09:40 PM
. Re: Migrating old hlsl setup from v0.151 to v0.202

Look in the ini folder for examples.
EmuChat anikom15 10/27/18 09:55 PM
. Nobody cares (nt)

EmuChat anikom15 10/27/18 09:53 PM
. Re: Why does MAMEUI need to continue to exist? (nt)

You can maintain it then.
EmuChat anikom15 10/27/18 09:52 PM
. Re: Haze WIP

Interesting, so it looks like most of the information is contained in the hue to provide for a compact color palette that can provide a wide variety o ...
News anikom15 10/21/18 12:59 AM
. Re: Haze WIP

What output ports are available on the devices? Do you mind sharing your current toRGB algorithm?
News anikom15 10/20/18 11:07 PM

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