Search results for query: JWallace (1 - 25 of 48)
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Subject Forum Poster Posted on
. Re: The current status of Laserdisc games in MAME

My understanding is that it's a median/mathematical treatment of the signal, dropouts have a fairly distinct signature in frequency space, and so the ...
EmuChat JWallace 03/21/24 12:16 PM
. Re: The current status of Laserdisc games in MAME

1 coin for a credit is only the Enhanced 2.1 ROM, which is a pretty clear cut 'homebrew' version, so it's HBMAME fodder rather than mainline. A disc ...
EmuChat JWallace 03/20/24 01:58 PM
. Or indeed, 'any' time on search engines, given everything else asked here (nt)

nt
EmuChat JWallace 03/11/24 11:59 AM
. Re: Should I ask this here or elsewhere - Question about region changing an arcade PCB (Wrestlefest)

I've never done this, so bear that in mind, but in theory it's only IC19,18 and 33 that are different between the versions, which represent the interl ...
Hardware JWallace 02/27/24 11:04 AM
. Re: bravisimo…..but,

On that subject, just because I know that people watching through the footage will see it and panic - that distortion at the bottom in parts of the vi ...
News JWallace 02/12/24 10:49 AM
. Re: Dragon's Lair

I'm pretty much in semi retirement now, I do bits and pieces but nothing major, hence me not really posting here for years. You're not thinking of Dr ...
EmuChat JWallace 02/02/24 12:16 PM
. Re: Dragon's Lair

The Enhanced games mentioned here are nothing to do with Cinematronics, they're all aftermarket updates done by the enthusiasts at the Dragon's Lair P ...
EmuChat JWallace 02/02/24 11:12 AM
. Re: Two monitor slot machine - any tips for use?

It has a look of the UK section 16 machines about it, particularly running off a flash disk. Some of those were timebombed/licensed for a limited numb ...
The Loony Bin JWallace 07/25/19 09:10 AM
. Re: mamedev has their hands full with figuring out how to simulate graphics for this beast

Well PinMAME isn't doing the simulation of pinball physics either, just offering up the switch matrices for inputs and the corresponding outputs for t ...
News JWallace 12/07/18 03:02 PM
. Re: Mortal Kombat 3 source code

Looks like the PSX archive in there is a copy of the PSYQ dev tools - I know something purporting to be the PSX UMK3 source is out somewhere else thou ...
News JWallace 10/26/18 09:36 AM
. Re: DU: (Atari ?) Tetris bootlegs

Doesn't surprise me, it all looks like it latches into the existing game logic to look for what 'mode' it's in to play the music, rather than tapping ...
News JWallace 10/03/18 11:12 AM
. Re: DU: (Atari ?) Tetris bootlegs

All I have from the original message is this photo of the PCB, I think there's a couple of 555's on there to do some discrete hardware stuff too.
News JWallace 10/02/18 03:46 PM
. Re: DU: (Atari ?) Tetris bootlegs

Looks like it's a mask ROM holding the frequency data, as you can set it up to one of three 'instruments', but it only holds 512 notes in total. I t ...
News JWallace 10/02/18 12:24 PM
. Re: DU: (Atari ?) Tetris bootlegs

RE: the bootleg Stephh mentions - I think it's dumped already, but the problem is that the sound hardware for it is a musical doorbell chip connected ...
News JWallace 10/02/18 12:03 PM
. Re: Hosted site issues and improvements

For the approximately 3 people who might want to log on, I've fixed the issues with the AGEMAME blog and its weird CMS/archive system. I can now let ...
News JWallace 07/03/18 12:58 PM
. Re: Changing topic... playch10.cpp question

You can tell I haven't worked with output handlers for a while, can't you? ANyway, glad someone's done it properly.
Programming JWallace 01/28/18 03:10 PM
. Re: Changing topic... playch10.cpp question

Surely the issue here is not the porting to the artwork system, but the fact that the driver doesn't seem to support that display ticking down outside ...
Programming JWallace 01/26/18 04:06 PM
. A question about the console 'DivX' flavours

I know there's been a lot of specifically MAME stuff on here lately, but I wondered if I could post something else, vaguely emulation related. Having ...
Programming JWallace 09/29/17 01:06 PM
. Re: Dumb serial computing question

So it's basically doing something different to the 8-N-1 setup, because things are a bit noisier? That's going to be fun given how many things run off ...
Programming JWallace 07/18/16 11:35 AM
. Dumb serial computing question

So I've been looking into old style serial interfaces, like you would find with hardware buses, and I came across something that I don't understand. ...
Programming JWallace 07/14/16 01:46 PM
. Re: Investigating AGT, Inc...

Handy to branch out into 'skill' stuff too to make sure you can get revenue from states that can't sell cherry master games. You see it in the UK no ...
News JWallace 07/25/12 03:29 PM
. Re: Mortal Kombat 1 Reptile Inquiry

Theoretically, the way Reptile is written into the game (essentially, a new match is spawned in which Reptile overwrites character 1 only, if there's ...
EmuChat JWallace 07/14/12 08:38 PM
. Re: What exactly is the issue?

Well, that should fix it - I've done some updates and locked everything else down. This is probably going to finally persuade me to switch from Wordp ...
News JWallace 02/15/12 11:31 AM
. Re: Strange Dragon's Lair 2 Copyright Mystery.....

What's strange is that Thayer's Quest came out in arcades in 1984 through RDI (Rick Dyer's company) to raise cash after the Halcyon collapsed, as a Dr ...
The Loony Bin JWallace 01/27/12 02:54 PM
. Re: Strange Dragon's Lair 2 Copyright Mystery.....

I've always wondered about this myself , as far as I can tell, it's basically an error in the DVD mastering. (Disclaimer: this isn't an official stat ...
The Loony Bin JWallace 01/27/12 11:06 AM

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