What are the current recommended settings for the ct486 driver?
I'm currently running MAME with the following arguments for the ct486 driver
Code:
-ramsize 64M -hard1 "C:\MAME\DOS.chd" -isa2 sblaster_1 ...
|
EmuChat
|
Dr. Spankenstein
|
02/22/20 06:24 PM
|
Re: How do I enable lowlatency via the UI?
Antonio Giner has saved the day. Thank you, Antonio.
|
EmuChat
|
Dr. Spankenstein
|
12/02/19 10:01 PM
|
Re: How do I enable lowlatency via the UI?
No problem. I can set it in the .ini file for now.
|
EmuChat
|
Dr. Spankenstein
|
12/01/19 04:04 PM
|
How do I enable lowlatency via the UI?
A low latency input option (-lowlatency or -lolat) was introduced in MAME 0.216. Can someone please tell me where I can enable this option in the UI ...
|
EmuChat
|
Dr. Spankenstein
|
11/30/19 11:59 AM
|
Re: Setting bgfx_shadow_mask value in mame.ini
Thank you.
|
EmuChat
|
Dr. Spankenstein
|
07/08/19 07:38 PM
|
Setting bgfx_shadow_mask value in mame.ini
I've tried setting the value for bgfx_shadow_mask but I'm not having any luck with this value being picked up by MAME when launched.
bgfx_path ...
|
EmuChat
|
Dr. Spankenstein
|
07/07/19 08:39 PM
|
Re: HLSL not working on MAME 0.170/0.171
Most likely the same issue as my post here: http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
There's been a lot of work in this area f ...
|
EmuChat
|
Dr. Spankenstein
|
03/29/16 09:56 AM
|
Re: Why MAME not work with the old Intel Graphic Cards?
I have an Intel Core i7 6700k. Unfortunately, I can't get -hlsl to apply any post processing effects to the image using just the IGP. Instead, the i ...
|
EmuChat
|
Dr. Spankenstein
|
03/06/16 10:44 PM
|
Re: HLSL with Intel HD4600 works.....
Excellent, that all makes sense. I look forward to the release of your current WIP. Thank you for your time in helping to address the issue.
|
EmuChat
|
Dr. Spankenstein
|
02/21/16 03:11 PM
|
Re: HLSL with Intel HD4600 works.....
I haven't noticed any interpolation using the attached GLSL shader based on Lottes' work. It is obvious from that screenshot you posted though.
Wo ...
|
EmuChat
|
Dr. Spankenstein
|
02/21/16 02:34 PM
|
Re: HLSL with Intel HD4600 works.....
I can see your predicament but the approach that GLSL takes towards scanlines does not suffer from the same issue. I believe this is also what Roger ...
|
EmuChat
|
Dr. Spankenstein
|
02/21/16 01:56 PM
|
Re: HLSL with Intel HD4600 works.....
Hi Jezze.
Your work on fixing the issues with the scanlines is hugely appreciated, thank you
If I download your screenshot and zoom into the .wip s ...
|
EmuChat
|
Dr. Spankenstein
|
02/21/16 12:43 PM
|
Re: HLSL with Intel HD4600 works.....
> I don't have anything against HLSL or its author(s), I just think that the final
> result displayed in that picture is not good enough. Maybe ...
|
EmuChat
|
Dr. Spankenstein
|
02/20/16 10:59 PM
|
Re: ddraw is no more.
Thank you very much, uman!
|
EmuChat
|
Dr. Spankenstein
|
02/18/16 10:59 AM
|
Re: Uneven scanlines when using HLSL
> In general, you'll want to leave the prescale set to 0, but you can always try a
> higher value to see if it helps.
>
> The first post ...
|
EmuChat
|
Dr. Spankenstein
|
01/27/15 11:18 PM
|
Re: Uneven scanlines when using HLSL
I have tried both 2 and 3 for prescale and it doesn't help unfortunately.
Do you have a working configuration for a native 1920x1080 resolution?
|
EmuChat
|
Dr. Spankenstein
|
01/26/15 08:53 PM
|
Uneven scanlines when using HLSL
I'm having issues with scanlines when applying HLSL post processing in either windowed or full screen mode.
Is there a particular ratio or formula th ...
|
EmuChat
|
Dr. Spankenstein
|
01/25/15 11:43 PM
|
Re: ArcadeFlex 0.36.1
What did you expect from the same guy who maintains MAMEUI?
|
EmuChat
|
Dr. Spankenstein
|
12/20/13 04:13 PM
|
Re: Help perfect HLSL by fixing one pixel.™
From what you are describing it is probably a case of texel and pixel misalignment.
See: http://msdn.microsoft.com/en-us/library/windows/desktop/bb ...
|
EmuChat
|
Dr. Spankenstein
|
12/15/13 12:31 PM
|
Re: Artcade
Can that lovingly restored digital artwork be used in MAME?
|
EmuChat
|
Dr. Spankenstein
|
10/18/13 12:17 PM
|
Re: sf2jl - Loading save states causes problems with sound
>> Try placing the binary in a fresh folder with the save state in STA/sf2ji and see if you can reproduce it with default settings.
I can repro ...
|
EmuChat
|
Dr. Spankenstein
|
09/24/13 12:00 PM
|
Re: sf2jl - Loading save states causes problems with sound
>> MAME complains about an invalid header which means the save state was made with a different version of MAME or a version of 0.150 which has b ...
|
EmuChat
|
Dr. Spankenstein
|
09/23/13 05:23 PM
|
sf2jl - Loading save states causes problems with sound
I'm using the latest mame64.exe [0.150] on Windows 7 and I'm encountering issues when restoring a save state with Street Fighter II Japan 920312.
The ...
|
EmuChat
|
Dr. Spankenstein
|
09/22/13 12:09 PM
|
Re: Demul 0.58
> Demul team finally looking to open things up for everyone's benefit - a serious and
> much appreciated goodwill gesture.
Completely agree. ...
|
News
|
Dr. Spankenstein
|
07/12/13 11:08 AM
|
Re: In theater only, redbox and youtube don't count
> eta: Not that I watch movies... almost ever. I think the last movie I watched (t'was
> on YT) was a movie with Hugh Jackman. His character had ...
|
The Loony Bin
|
Dr. Spankenstein
|
05/28/13 11:54 PM
|