Re: GLSL Shader compile errors.
> It seems you missed to include some important parameters from CRT-geom and i think
> you didnt fully understand why they are important. You ha ...
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Luke Nukem
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06/15/15 10:18 PM
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Re: GLSL Shader compile errors.
I've updated what I could. All seems to be working well.
Halation shader now has YUV and GAMMA adjustments from the Lottes shader. (And I went over t ...
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Luke Nukem
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06/15/15 07:20 AM
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Re: GLSL Shader compile errors.
Strange, I could still get a crash on compile.
This time it was a error. I've restored that particular shader from a back up, now all is fine.
BT ...
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Luke Nukem
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06/15/15 05:21 AM
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Re: GLSL - Multiple shaders issues.
Please make a separate bug report for your issue.
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Luke Nukem
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06/15/15 01:46 AM
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GLSL - Multiple shaders issues.
Bug:
Render position of final image is off-center, or completely off screen. This depends on the game.
Workaround:
Set artwork_crop to 1, or in som ...
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Luke Nukem
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06/15/15 01:17 AM
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Re: GLSL and Vector games.
I was browsing the source last night and taking notes. Specifically, looking through the hlsl and d3d code to see how it handled vectors.
From what ...
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Luke Nukem
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06/14/15 08:52 PM
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GLSL and Vector games.
Is there anyone out there working on enabling shaders for vector games?
I've had a poke around in the code, but jeez there is a heck of a lot to lear ...
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Luke Nukem
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06/14/15 11:56 AM
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Re: GLSL Shader compile errors.
I didn't see your reply earlier. Thanks for the correction, I started doing that tonight but of course I saw it was done in the Git.
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Luke Nukem
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06/14/15 09:13 AM
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Re: GLSL Shader compile errors.
> Did you ever see R.Belmont's conversion of the NTSC shader MooglyGuy wrote? It was
> posted here:
>
> http://forums.bannister.org/ubbt ...
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Luke Nukem
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06/14/15 01:06 AM
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Re: GLSL Shader compile errors.
> It is really nice, that people start to convert OpenGL shaders and i would not say
> that "It doesn't seem likely that we would need much ...
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Luke Nukem
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06/13/15 01:36 PM
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Re: GLSL Shader compile errors.
The Halation shader is working well. Except it takes a little while (10-15 seconds) for it to load on an OpenGL capable Intel chipset. And about 1.5 s ...
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Luke Nukem
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06/13/15 05:55 AM
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Re: GLSL Shader compile errors.
Sorry mate, I tried replying from my phone. Didn't work too well.
Try the shaders here
(Char count is 7913. No idea if this is including carriage re ...
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Luke Nukem
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06/13/15 12:06 AM
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Re: GLSL Shader compile errors.
That sounds logical but isn't right I don't think.
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Luke Nukem
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06/12/15 10:19 PM
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GLSL Shader compile errors.
I've been banging my head on this one for a while now.
Error:
"error C0000: syntax error, unexpected $end, expecting "::" at token &qu ...
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Luke Nukem
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06/12/15 01:40 PM
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