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Subject Forum Poster Posted on
. Re: GLSL Shader compile errors.

> It seems you missed to include some important parameters from CRT-geom and i think > you didnt fully understand why they are important. You ha ...
EmuChat Luke Nukem 06/15/15 10:18 PM
. Re: GLSL Shader compile errors.

I've updated what I could. All seems to be working well. Halation shader now has YUV and GAMMA adjustments from the Lottes shader. (And I went over t ...
EmuChat Luke Nukem 06/15/15 07:20 AM
. Re: GLSL Shader compile errors.

Strange, I could still get a crash on compile. This time it was a error. I've restored that particular shader from a back up, now all is fine. BT ...
EmuChat Luke Nukem 06/15/15 05:21 AM
. Re: GLSL - Multiple shaders issues.

Please make a separate bug report for your issue.
EmuChat Luke Nukem 06/15/15 01:46 AM
. GLSL - Multiple shaders issues.

Bug: Render position of final image is off-center, or completely off screen. This depends on the game. Workaround: Set artwork_crop to 1, or in som ...
EmuChat Luke Nukem 06/15/15 01:17 AM
. Re: GLSL and Vector games.

I was browsing the source last night and taking notes. Specifically, looking through the hlsl and d3d code to see how it handled vectors. From what ...
EmuChat Luke Nukem 06/14/15 08:52 PM
. GLSL and Vector games.

Is there anyone out there working on enabling shaders for vector games? I've had a poke around in the code, but jeez there is a heck of a lot to lear ...
EmuChat Luke Nukem 06/14/15 11:56 AM
. Re: GLSL Shader compile errors.

I didn't see your reply earlier. Thanks for the correction, I started doing that tonight but of course I saw it was done in the Git.
EmuChat Luke Nukem 06/14/15 09:13 AM
. Re: GLSL Shader compile errors.

> Did you ever see R.Belmont's conversion of the NTSC shader MooglyGuy wrote? It was > posted here: > > http://forums.bannister.org/ubbt ...
EmuChat Luke Nukem 06/14/15 01:06 AM
. Re: GLSL Shader compile errors.

> It is really nice, that people start to convert OpenGL shaders and i would not say > that "It doesn't seem likely that we would need much ...
EmuChat Luke Nukem 06/13/15 01:36 PM
. Re: GLSL Shader compile errors.

The Halation shader is working well. Except it takes a little while (10-15 seconds) for it to load on an OpenGL capable Intel chipset. And about 1.5 s ...
EmuChat Luke Nukem 06/13/15 05:55 AM
. Re: GLSL Shader compile errors.

Sorry mate, I tried replying from my phone. Didn't work too well. Try the shaders here (Char count is 7913. No idea if this is including carriage re ...
EmuChat Luke Nukem 06/13/15 12:06 AM
. Re: GLSL Shader compile errors.

That sounds logical but isn't right I don't think.
EmuChat Luke Nukem 06/12/15 10:19 PM
. GLSL Shader compile errors.

I've been banging my head on this one for a while now. Error: "error C0000: syntax error, unexpected $end, expecting "::" at token &qu ...
EmuChat Luke Nukem 06/12/15 01:40 PM

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