Re: MAME 0.218
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News
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couriersud
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02/02/20 07:08 PM
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Re: Galaxian audio emulation from long ago
> Any chance of having the New Rally-X "Bang" discrete sound emulated, so we can get
> rid of the recorded .wav sample?
Yes, but if ...
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EmuChat
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couriersud
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01/21/20 11:17 PM
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Re: Galaxian audio emulation from long ago
The konami filters are used by scramble (2x AY8910) and frogger (1x AY8910). They have been on my todo list for years.
Galaxian netlist code may follo ...
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EmuChat
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couriersud
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01/20/20 10:30 PM
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Re: Intel i9-9900KS @ 5.1ghz Benchmark MAME v0.216
pong vs pongf makes a difference. I recommend to use pongf since I only occasionally sync the.
I am aware that scud needs a pre-setup. But that makes ...
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EmuChat
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couriersud
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12/05/19 02:57 PM
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Re: Intel i9-9900KS @ 5.1ghz Benchmark MAME v0.216
i7-7700K, 4.2G
pongf: 580% (630%)
radikalb: 270% (311%)
starsldr: 57% (80%)
scud: 169% (105.20%)
These results are not consistent. Which commandline ...
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EmuChat
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couriersud
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12/03/19 11:41 PM
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Re: MAME 0.182
Full support on security issues. The reason for the shared library is the fact that netlist can also be used stand-alone and I want to provide a possi ...
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News
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couriersud
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01/26/17 11:52 AM
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Re: MAME 0.182
That is completely work in progress and a proof of concept. It will most likely never be included in MAME directly because of the hassle around static ...
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News
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couriersud
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01/26/17 02:13 AM
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Re: MAME 0.182
On linux, the following will work (once I committed it to master)
Code:
./nltool -c static -f src/mame/audio/nl_kidniki.cpp -n kidniki | g++ -x ...
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News
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couriersud
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01/26/17 01:24 AM
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Re: MAME 0.182
Basically netlist converts schematics into a mixed mode circuit model. These consist of two connected models: a logic emulator and a model for the ana ...
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News
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couriersud
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01/25/17 10:38 PM
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Re: New MAME Benchmarks today
> Are your #'s for Gen6 under MAME 0.141 correct?
Or for MAME 0.164. For both versions the measurements match to the second decimal. That just do ...
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EmuChat
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couriersud
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08/05/15 06:32 PM
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Re: Kung-Fu Master - MAME 0.163
The clicking will hopefully get better going forward. These are actually just 10ns clicks which a proper sampling should weight out. Such sampling jus ...
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EmuChat
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couriersud
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07/26/15 04:29 PM
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Re: MAME input "flickering"
Thanks a lot for the detailed description. It adds to the fact that we need to make the mame core able to run in a thread and communicate in a thread- ...
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EmuChat
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couriersud
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07/23/15 10:05 PM
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Re: MAME input "flickering"
> It seems like all we'd need to be able to do that is for the core to allocate the
> display list and its attachments each frame and make OSD r ...
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EmuChat
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couriersud
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07/22/15 11:10 PM
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Re: MAME input "flickering"
> Hahahaha. No, that's not weird at all - there's a number of very sound reasons MT now
> defaults to OFF when it didn't used to. I wanted to r ...
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EmuChat
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couriersud
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07/22/15 07:29 PM
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Re: MAME theory of operation
Use a driver for a game which is "close" to the game you want to emulate as a starting point. Use this as a template for your own driver.
I ...
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EmuChat
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couriersud
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06/21/15 09:28 PM
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Re: Checking in...Mario Bros. and DK Junior sound
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> Great update with 0.162! Just curious if there are still plans to fix the sounds in
> the Mario Bros walking and Donkey Kong Junior jump ...
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EmuChat
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couriersud
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06/03/15 11:38 PM
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Re: Super Bug
I have just added a white rect element :
Code:
rect color red="1.0" green="1.0" blue="1.0" //rect
If you don't do ...
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MAME Artwork: Official
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couriersud
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06/03/15 11:01 PM
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Re: Breakout
> > I dunno if it's my computer, or the state of the emulation, but when I try running
> > breakout, it runs very slowly. At only about 27 ...
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MAME Artwork: Official
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couriersud
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05/18/15 06:26 PM
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Re: Breakout
> Thanks. Great work on the driver, it came a long way in a short time. I'm currently
> working on a version of the artwork which includes the c ...
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MAME Artwork: Official
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couriersud
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05/18/15 06:19 PM
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Re: Breakout
Nice work. I have now adjusted the screen boundaries according to video recordings. In addition, the driver now supports the Player 1 and Player 2 lam ...
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MAME Artwork: Official
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couriersud
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05/09/15 02:46 PM
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Re: SDL Multithreading or build issue?
Great, thanks.
Works on linux as well :-)
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EmuChat
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couriersud
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12/28/14 07:00 PM
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Re: SDL Multithreading or build issue?
The attachment shows as 0kb and the link doesn't work (404).
You can also PM me here.
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EmuChat
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couriersud
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12/28/14 06:16 PM
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Re: SDL Multithreading or build issue?
>
> All 4 of the different video modes pass if using -mt and -w
>
> I'm running Windows 7 X64 with Nvidia GTX 760 Driver version 344.65 ...
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EmuChat
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couriersud
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12/28/14 01:24 PM
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Re: SDL Multithreading or build issue?
> If I try again only removing the -mt option all 4 different video options work and it
> doesn't hang.
>
> If there is anything else yo ...
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EmuChat
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couriersud
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12/28/14 12:00 AM
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Re: SDL Multithreading or build issue?
Followup:
On a Windows 7 VM (virtual box, 3D support enabled) I was not able to create crashes using -mt. I tested
- -video opengl
- -video accel -r ...
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EmuChat
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couriersud
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12/26/14 06:47 PM
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