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jonnieboyrevel
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Help with Frogs backdrop
#387447 - 08/10/20 12:37 PM


Hi All

I'm trying to get Frog working in Mame with the artwork (bezel, backdrop etc...) but it doesn't matter what I do the backdrop always appears in front of the screen and I can't see the text/frogs etc...

I've tried the frogs artwork from the Mr Do sire as well as one I found here. Both have the same problem and the art completely covers the play screen.

If anyone has any suggestions they would be greatly appreciated, it's starting to send me slightly mad...

Thank for your time.

Jon



Jason
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Re: Help with Frogs backdrop new [Re: jonnieboyrevel]
#387448 - 08/10/20 02:16 PM


Hello,

Try this:

delete frogs.cfg from mame\cfg folder

Try the game again

Good luck!
Jason



jonnieboyrevel
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Re: Help with Frogs backdrop new [Re: Jason]
#387469 - 08/11/20 11:52 AM


Hi Jason

Thanks for the suggestion. It's helped in that the bezel, CP etc... now appear correctly and the screen gets resized to fit.

However, the backdrop image still covers the actual screen. I have to turn off the backdrop to see the frogs...

I should probably just let it go but it's become a personal mission to get it working now...



John IV
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Reged: 09/22/03
Posts: 1969
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Re: Help with Frogs backdrop new [Re: jonnieboyrevel]
#387476 - 08/12/20 05:30 AM


If you're able to toggle the backdrop by itself you're likely not using a recent version of MAME. Try it again with .223, which will be cropped or full view in the video options in-game.

Also, Mr. Do's current Frogs art doesn't have a CP, it's the right and left trees, and the background only.

Edited by John IV (08/12/20 05:33 AM)



john iv
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jonnieboyrevel
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Re: Help with Frogs backdrop new [Re: John IV]
#387480 - 08/12/20 04:00 PM


Hi

Updating Mame has sorted the problem. As a bonus it also means I'm running a more up to date rom set!

Thank you both for your help, I can now play Frogs in all it's glory!



Jason
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Re: Help with Frogs backdrop new [Re: jonnieboyrevel]
#387488 - 08/12/20 06:48 PM


Now you have me wanting to play Frogs!



gregf
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Re: Help with Frogs backdrop new [Re: Jason]
#387493 - 08/12/20 11:02 PM



>Now you have me wanting to play Frogs!


I'd join too, but unable to with the old out-of-date 2003 Sony Vaio computer.

*still clinging onto .17x versions and playing pong or Breakout in meantime and then DICE on occasions.*



gregf
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Frogs etc. *edit* new [Re: jonnieboyrevel]
#387495 - 08/13/20 12:00 AM


>Updating Mame has sorted the problem. As a bonus it also means I'm running a more up to
>date rom set!

Good that things worked out.

There might have been a change within the layout file artwork that was not compatible
with older versions of MAME. It is a guessing game, but in the past, there may have been
a bug report or maybe the source file that runs some game was updated. And then that
meant the external layout artwork layout file also required being updated to match what
was updated in MAME source. And with that, then it meant the user might have also had to
update to a newer release of MAME.

It doesn't happen as much compared to rom updates, but it probably has happened on past
occasions. Mr. Do would know more of the specifics since he has done updates in the
past.




*gregf mode length story of his Frogs game history*


>I can now play Frogs in all it's glory!

I first played Gremlins Frogs at a local Socal ski resort (Mountain High) in the waiting
room area of a cafeteria/warming hut some time in November 1978 when about 13 at the
time. The Frogs cab was standing lonesome all by itself as soon as one would open front
door and walk inside. It was inconspicuous and wasn't blaring any noise from the speakers
other than the splash attract mode sound effect. It was lonely standing there by itself
just looking for any attention from a passersby. (ie: sucker willing to drop in a coin
credit *kidding*) I walked up to the cab and the backdrop artwork, frog on lily
pad, and butterfly scrolling overhead made the peaceful looking game to be enticing. This
was before all hell broke loose and I became a Frogs-addicted teenager maniac spending
loads of quarters on the game like the known pacman addiction phenomenon in the days of
gamers having the pacman addition and blowing lots of coin money on the game.


iirc when playing the Frogs cab would have a suspended backlit bulb (out of view inside
the cab) that would illuminate the backdrop piece giving a daylight visual appearance
when game first starts up. As the time 90 second game advances, the daylight visual
appearance from the hidden bulb, starts to dim making the game have an afternoon to dusk
to nightime appearance as bulb finally turns off. That was the first time I had ever seen
a visual effect like that during gameplay which was interesting in itself. The sound
effects were cute...maybe a bit annoying, but not some loud screaming crash sound effect
or some gargantuan 'BOOM'. And the Frogs character was a frog with a happy face. How can
a player not like a frog with a happy face as it hops around in hopes to catch a
butterfly or pesky buzzing noisy housefly.

I played the heck out of a cab for a straight hour whenever I saw Frogs cab at some
arcade place or a business such as the cafeteria at the ski resort. The last time I saw a
Frogs cab in person was in 1980. I missed playing the game and thought it would never
happen again. Fast forward to around mid to late 1990s era, I bought Digital Eclipse
coinop retro packages and was happy with those, but still wondered if ever a chance to
play Frogs or Sega Carnival. Around spring 2000, I stumble upon Tim Eckel's Arcade@Home
web site and was noticing screen snaps of coinop games. I had not grasped yet what I was
looking at when visiting the sites including Retrogames and other places including
JoseQ's Emuviews web site.

I telephoned a relative who was also coinop videogamer. He figured things out a day or
two faster than I did and he explained what I needed to do. While on JoseQ's Emuviews, I
downloaded Gremlin Frogs rom set and Carnival rom set and then went to old MAME.net site
and grabbed .36 final of MAME. I ran MAME and Frogs and just sat there stunned for a
couple minutes in disbelief seeing Frogs or Carnival in person. It was almost like a kid
at some holiday event getting some long wanted present that they always dreamed of
getting.

I was happy at the time, but then noticed lots of stuff missing and never understood why
that was the case. It then became a learning lesson that the non-commercial emulation
scene was a volunteer project and required many users over the years to contribute along
the way.

Using Frogs as an example, one of the users had to correct the control panel inputs to
match the actual control inputs for Frogs. Then BS Ruggieri added the external audio
samples from his own Frogs cab back around 2004. Derrick Renaud did early discrete
emulation sound effects for one of the sounds. Seth S. added Frogs backdrop artwork from
a Frogs cab. There are still pieces not yet supported for Frogs, but Frogs is more
playable these days compared to in 2000. Maybe the analog audio sound effects of Frogs
will eventually be updated to netlist standards, but that may be a while since there
might still be ttl components not yet emulated in netlist code.

I haven't followed carefully, but I believe Frogs bezel piece is still on want list of
needing to be scanned and also a control panel piece.



Old 2017 post, updated Oct. 2020 now that analog audio has finally happened for some of
the Sega vicdual hardware games such as Borderline, Tranquilizer Gun, and Frogs for
those that upgrade to .226 or newer builds of MAME. See old post link for details.


--
Sega/Gremlin Borderline analog audio finally for Pete *edit*
09/05/17

https://www.mameworld.info/ubbthreads/sh...part=1&vc=1
--





Pete is on far left holding a Borderline manual since it is his favorite vicdual
hardware game (Dec. 2006 soCali MAME meet went to Round Table pizza and also to
Camelot miniature golf course for arcade games), David/Zephyr, Mr. Do, and me with
Frogs manual since Frogs is my favorite vicdual hardware game.




Edited by gregf (10/31/20 11:43 PM)



kastellorizo
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Re: Frogs etc. new [Re: gregf]
#388389 - 10/31/20 09:45 PM


>
>
> Pete is on far left holding a Borderline manual since it is his favorite vicdual
> hardware game (Dec. 2006 soCali MAME meet went to Round Table pizza and also to
> Camelot miniature golf course for arcade games), David/Zephyr, Mr. Do, and me with
> Frogs manual since Frogs is my favorite vicdual hardware game.

How can anyone forget that pizza?

Greg, I love you my man!

Edited by kastellorizo (10/31/20 09:45 PM)



__________________________________________________

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joey35car
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Re: Help with Frogs backdrop new [Re: John IV]
#388391 - 10/31/20 10:40 PM


For shits and giggles I decided to fire up the game and I have the same problem. It use to work fine. I am using the newest MAME 226. I had no ini or cfg for frogs. I know it worked before. Any suggestions? Do I need to disable my GLSL shaders?

Thanks



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8599
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Re: Frogs etc. new [Re: kastellorizo]
#388393 - 10/31/20 11:50 PM



>> Pete is on far left holding a Borderline manual since it is his favorite vicdual
>> hardware game (Dec. 2006 soCali MAME meet went to Round Table pizza and also to
>> Camelot miniature golf course for arcade games), David/Zephyr, Mr. Do, and me with
>> Frogs manual since Frogs is my favorite vicdual hardware game.


>How can anyone forget that pizza?


https://www.mameworld.info/ubbthreads/userfiles/298852-100_0901.jpg




The Round Table pizza that started the infamous pizza battles of what is determined
to be a real actual pizza. What really matters is the nag screen that promotes
Pete. Can't go wrong with that.


*old time thread goodness for those that never read thread before*

--
Re: This nag screen rules
05/20/15

https://www.mameworld.info/ubbthreads/sh...part=1&vc=1
--



gregf
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Posts: 8599
Loc: southern CA, US
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Re: Frogs etc. (messages back in 2004) wrapup new [Re: gregf]
#388559 - 11/12/20 08:25 PM


My thanks to Aaron for doing the analog audio work with Gremlin's Frogs.

--
vicdual: Add frogs netlist. Make sound board interface more general
2020-10-07

-vicdual: Add frogs netlist. Make sound board interface more general. [Aaron Giles]


https://github.com/mamedev/mame/commit/4fb2dfeb6926f8c8a244915cfafde799e4495bc5
-



While cleaning/deleting old messages, I copied a few of them here [already deleted in old message] in case any fans of Gremlin's Frogs want to read excerpts of the messages.

The zip sound effect, which was possible with discrete code, was done back in 2004.
A lot of the other sound effects of Frogs maybe not possible or feasible back then in 2004 with previous discrete audio code setup, but my thanks to Derrick for looking over schematics then and iirc the external audio samples contribution came from a Frogs cab owner (BS Ruggieri) back in 2004 or maybe it was 2005.

In the old messages, I had asked about the extended audio play of the croak sound effect when the frog image captures the dragonfly in which Derrick replies with answer.

I was curious myself and that is why I asked the question to Derrick back in 2004.
Maybe the extended play of the sound effect might be noted in source files.

src/mame/audio/nl_frogs.cpp
src/mame/audio/nl_frogs.h



The remaining things with Frogs that would make it complete is bezel artwork and control panel artwork. Other than those items, Frogs is pretty well set.



--
Re: Package received
From: Derrick Renaud
01/30/04


Do you have the parts list for Frogs? I did not think I would need it, but I may be able to figure out the jump sound with it. The sound board PCB layout is quite easy to read, so I may be able to reverse engineer it into a schematic. It is a double sided board with only 1 side shown, but I am hoping for the best. If I did this and told you what resistors/cap/etc values I need, do you have that info available? eg. R76 & R79.

Also is there a wiring diagram showing how pins 55-62 of the CPU board go to pins 1-8 of the sound board. I can figure it out through emulation, but it would be a lot easier if you had this info. If you do, just let me know. eg 55->2, etc.

As for emulating it, this is a hard one, even though it looks simple. Plus it needs filter code, which is a long way off. The transistors and FETs make it hard to do. They do not fit easily into the circuit block method I am doing. If they are emulated seperately things will slow down to a stop.

But now that I have it, it will be always on my mind on how to do it acurately.

As for Clean sweep, It looks like it uses ROMs and serial ROMs that would be needed to dump.

D.




>As for the other sound "croak", do you spot any indication in schematics of the sound
>being played longer when the condition of the "dragonfly" is captured?

>As my notes indicate, I recalled the "croak" sound being played an extended 3 or 4
>seconds if a player is succesful getting a "free" game by capturing the dragonfly.



Re: Fixed Frog Jump - thanks
From: Derrick Renaud
02/07/04

The timing/length of the sounds is done by the cpu. It just keeps retriggering the effect to extend it.

Could you look at the wiring diagram and tell me how pins 55-62 of the game board are connected to pins 1-8 of the sound board?

I just finished the DISCRETE_555_CC module adding all 8 types and allowing the cap voltage to be output. This will work for the tongue now.

But I still have some more modules to work on first, and I have to modify the DISCRETE_555_ASTABL to work in the future with Pleades. And then modify all code that currently uses it. The jump uses this also, so it should be changed before I add it to other drivers.

later,
D.


Re: Fixed Frog Jump - thanks
From: Derrick Renaud
02/07/04

yep, the text layout was unreadable.

Let me try to explain what I need using Depthcharge as an example.

Notice the wire labled VIO meaning Violet goes from pin 54 of the Video Logic board to the corresponding VIO Pin 10 on the Sound Board.

BLU Video Logic pin 53 goes to BLU Sound Board pin 9, etc. all the way to BRN Video Logic pin 45 goes to BRN Sound board pin 1.

Can you state it like that looking at the Frogs wiring? Stating all wire between 55-62 of the video logic and their corresponing hookups on pins 1-8 of the sound board. It will be normal if not all connections are used.

D.

-



atan2005
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Re: Help with Frogs backdrop new [Re: jonnieboyrevel]
#391536 - 08/04/21 09:33 AM


Hi, I am new here and would like to check and see if this is only me about frogs. I am using the latest 0.234 executable and I have downloaded Mr. Do's frogs artwork but the screen was blocked by the backdrop. Upon looking closely into the default.lay coding, have discovered 3 backdrop elements were used for frogs_backdrop, tree_left and tree_right. If I change the last 2 elements from backdrop to bezel instead, then it works! I understand that new mame default.lay will be using collection elements replacing the backdrop and bezel elements.

Edited by atan2005 (08/04/21 11:18 AM)



Dullaron
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Reged: 07/22/05
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Re: Help with Frogs backdrop new [Re: atan2005]
#391537 - 08/04/21 09:55 AM


> Hi, I am new here and would like to check ans see if this is only me about frogs. I
> am using the latest 0.234 executable and I have downloaded Mr. Do's frogs artwork but
> the screen was blocked by the backdrop. Upon looking closely into the default.lay
> coding, have discovered 3 backdrop elements were used for frogs_backdrop, tree_left
> and tree_right. If I change the last 2 elements from backdrop to bezel instead, then
> it works! I understand that new mame default.lay will be using collection elements
> replacing the backdrop and bezel elements.

I thought maybe you using the bgfx. bgfx doesn't like some of the artworks and games. Just know the hlsl doesn't have that issue. Glad that you fixed the issue.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



atan2005
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Re: Help with Frogs backdrop new [Re: Dullaron]
#391539 - 08/04/21 11:11 AM


You were correct that I have "video bgfx" and "bgfx_screen_chains crt-geom" in my mame.ini. If I revert those values back to installation default, and using MrDo's 3 backdrop elements in frogs, it wasn't an issue.



Dullaron
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Reged: 07/22/05
Posts: 6125
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Re: Help with Frogs backdrop new [Re: atan2005]
#391540 - 08/04/21 12:13 PM


> You were correct that I have "video bgfx" and "bgfx_screen_chains crt-geom" in my
> mame.ini. If I revert those values back to installation default, and using MrDo's 3
> backdrop elements in frogs, it wasn't an issue.

Be sure put a note.txt about that in your MAME folder. Just in case you forget the issue is from the bgfx. Also laser disc games will have a black screen with it enabled.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



atan2005
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Re: Help with Frogs backdrop new [Re: Dullaron]
#391548 - 08/05/21 06:48 AM


The issue wasn't bgfx, but enabling bgfx highlighted the 2 incorrect tree_left & tree_right elements used as "backdrop" in frogs which should be "bezel" elements instead or via "collection/group" like in invaders.

https://www.arcade-museum.com/game_detail.php?game_id=7858


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