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TriggerFin
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So, I was looking for some background music for a video...
#399774 - 12/19/24 09:27 PM


...
So I went and had Suno make some. I wanted something to back an environment of a long-abandoned lighthouse still being run by automata.

What I got wasn't quite what I needed, not even considering Suno's habit of going 4 minutes and then abruptly stopping without consideration for ending the song:

https://youtu.be/bVZ4bYkjo74

But I had this, so I wanted to see what I could do with it. I kept it entirely instrumental, and suggested a few things. This one surprised me:

https://youtube.com/shorts/aYgsLKOpV9w

No, I don't know what any of that is. It's very far from what I want, though.

Ooh, YT decided the second one is a short.



Tom Braider
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Re: So, I was looking for some background music for a video... new [Re: TriggerFin]
#399775 - 12/20/24 02:37 AM


> ...
> So I went and had Suno make some. I wanted something to back an environment of a
> long-abandoned lighthouse still being run by automata.

> No, I don't know what any of that is. It's very far from what I want, though.


Maybe Suno thinks a "lighthouse" is where drum and bass raves are held.


For an abandoned lighthouse I immediately think of something more like this...



I'm not sure how being run by automata would change that. Ambient is more droning, continuous bass tones...

Automata... Robots or programmed machines... Would have more stops or breaks. Eh, more beeps and single note tones(?).

First thing that comes to mind is from this game...



Maybe that's due to it being repetitive. Also, if it's old there's gotta be some slightly off-key/pitch-bent notes to give it that 'barely working' feel to it.



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TriggerFin
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Re: So, I was looking for some background music for a video... new [Re: Tom Braider]
#399778 - 12/20/24 05:18 AM


> Maybe Suno thinks a "lighthouse" is where drum and bass raves are held.

Oh, the first iteration is really my fault, since I did give it a set of genres that would produce that (for the record, I entered "distortion" and it suggested other things I selected: "electro swing, witch house.") I may actually use it played at 50% speed for part of the session.

It was the voices the AI added to the second one starting at 45 seconds that were odd.



> For an abandoned lighthouse I immediately think of something more like this...

I used sort of dark moody atmospheric music for the 8-12 minutes before getting to the lighthouse.



> Automata... Robots or programmed machines... Would have more stops or breaks. Eh,
> more beeps and single note tones(?).
>
> First thing that comes to mind is from this game...
>
>
> Maybe that's due to it being repetitive. Also, if it's old there's gotta be some
> slightly off-key/pitch-bent notes to give it that 'barely working' feel to it.

That's a way to go. Hmm...

https://suno.com/song/02796cfc-2e9f-47cf-ae33-91ff9db28a0f


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