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Tomu Breidah
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Reged: 08/14/04
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Re: Arcade Game Studio™ beta now available!
11/20/12 02:45 AM


> > eta: re: walking animations. Seeing that ARGS moves your character at a certain
> > (adjustable) rate - "fixing" the walking animations will likely be (impossible?)
> > -save for some extensive graphic editing or replacing or adding more 'sprites'.
>
> Animation speed is fixed? Seems like a major oversight. Or maybe there is some
> technical reason for it.
>

Oh... No, I don't think it is (at all). I recall seeing in a number of his videos you're able to set the rate the character scrolls across the screen. It just cycles through the different frames of animation.

Then again... I haven't gotten that far yet. I'm still toiling over the sprite sheet. 'Guess it won't hurt anything to try and load something up in it to see how things are positioned and how it cycles through the frames. I can always edit and edit some more.


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Entire thread
Subject Posted by Posted on
* Arcade Game Studio™ beta now available! BrunoRMarcos 11/09/12 12:03 AM
. * A free game sample please. =) Dullaron  11/16/12 10:15 AM
. * Re: Arcade Game Studio™ beta now available! Tomu Breidah  11/13/12 10:08 AM
. * Sprites shouls be aligned to a grid, each cell should be 16x16 pixels [nt] Tomu Breidah  11/20/12 03:12 AM
. * Re: Sprites shouls be... Tomu Breidah  11/21/12 08:30 PM
. * Re: Arcade Game Studio™ beta now available! Sune  11/20/12 01:19 AM
. * Re: Arcade Game Studio™ beta now available! Tomu Breidah  11/20/12 02:45 AM
. * Re: Arcade Game Studio™ beta now available! Tomu Breidah  11/20/12 01:01 AM
. * Re: Arcade Game Studio™ beta release TrevEB  11/09/12 08:55 PM
. * Re: Arcade Game Studio™ beta release Cable  11/09/12 08:15 PM
. * Wow, that's ... RetroLover  11/09/12 10:12 AM
. * Re: Wow, that's ... CiroConsentino  11/09/12 12:31 PM

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