MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9711
Loc: ECV-197 The Orville
Send PM
Re: Neat try, but not really comparable.
04/29/13 05:07 PM


> Code freezes are only there to stop programmers sneeking changes in, management will
> always sanction a change if they need something enough. They aren't good at assessing
> risk at all.

Depends. I had a manager who was a former hotshot SGI programmer and holder of several patents. You couldn't bullshit *anything* with her.







Entire thread
Subject Posted by Posted on
* AWESOME paper on beating Super Mario A.I. with RAM analysis italieAdministrator 04/15/13 02:07 AM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis Bryan Ischo  04/22/13 09:53 PM
. * Okay Debbi Downer... italieAdministrator  04/23/13 02:11 AM
. * Re: Okay Debbi Downer... Bryan Ischo  04/23/13 02:27 AM
. * Re: Okay Debbi Downer... DMala  04/23/13 07:27 AM
. * Re: Okay Debbi Downer... Bryan Ischo  04/23/13 08:36 AM
. * Re: Okay Debbi Downer... Anonymous  04/25/13 04:53 PM
. * Re: Okay Debbi Downer... R. Belmont  04/23/13 08:05 PM
. * Re: Okay Debbi Downer... RetroRepair  04/25/13 03:06 AM
. * Re: Okay Debbi Downer... DMala  04/25/13 06:26 AM
. * Re: Okay Debbi Downer... Tomu Breidah  04/23/13 05:00 AM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis DMala  04/15/13 05:10 AM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis R. Belmont  04/15/13 06:14 PM
. * Neat try, but not really comparable. Firehawke  04/16/13 04:40 AM
. * Re: Neat try, but not really comparable. Anonymous  04/22/13 12:01 PM
. * Re: Neat try, but not really comparable. GatKong  04/23/13 08:38 PM
. * Re: Neat try, but not really comparable. Bryan Ischo  04/24/13 09:50 PM
. * Re: Neat try, but not really comparable. Anonymous  04/30/13 07:45 PM
. * Re: Neat try, but not really comparable. Olivier Galibert  04/30/13 03:23 PM
. * Re: Neat try, but not really comparable. Anonymous  04/28/13 12:34 PM
. * Re: Neat try, but not really comparable. R. Belmont  04/25/13 04:52 PM
. * Re: Neat try, but not really comparable. Vas Crabb  04/26/13 03:31 AM
. * Re: Neat try, but not really comparable. Anonymous  04/28/13 12:37 PM
. * Re: Neat try, but not really comparable. italieAdministrator  04/28/13 03:55 PM
. * Re: Neat try, but not really comparable. Anonymous  04/29/13 04:12 PM
. * Re: Neat try, but not really comparable. R. Belmont  04/29/13 05:07 PM
. * Re: Neat try, but not really comparable. Anonymous  04/29/13 06:23 PM
. * Re: Neat try, but not really comparable. Vas Crabb  04/29/13 07:26 PM
. * Re: Neat try, but not really comparable. Anonymous  04/30/13 03:30 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis StilettoAdministrator  04/15/13 08:25 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis Anonymous  04/15/13 11:16 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis StilettoAdministrator  04/15/13 11:27 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis R. Belmont  04/16/13 05:28 PM
. * Re: AWESOME paper on beating Super Mario A.I. with RAM analysis Tomu Breidah  04/15/13 04:26 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 33 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2655