> To clarify: > > The CD mastering software they used to make the PC-Engine version of Art of Fighting > didn't zero out the CD image prior to writing data, and as a result big chunks of > unused space from the hard drive of the computer being used were included in the CD > image. The data consists of files that had been deleted in the past including many > archives of backed-up source code from various projects. > > The data files and an extraction program somebody wrote have been around for a few > years, but I think nobody found the archive that had the AOF code grouped together > specifically until now. Data from AOF and other CD games can be found on this page on > the top link, which includes extraction tools to pull out the fragmented LZH and ZIP > files: > > http://gilgalad.arc-nova.org/vgscr/nectg16.html > > Or, you can obtain the ISO for the PC-Engine version of AOF and extract the data > directly from there. > > The developer of port had the AOF source code as it was a literal line by line port > of the original game, the Hu6280 source has the 68000 code in comments and the > corresponding 6280 code beneath it.
Thanks for the proper explanation, Charles. I am now embarrassed about that email. Oh well, archived now.
- Stiletto
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