MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

grog
Reged: 09/06/11
Posts: 419
Send PM
Re: 224p vs 240p
04/15/15 01:50 AM


> Does anyone know if there is something I can read online about how to calculate
> custom modelines so I don't have to just copy other people's?

I wouldn't go down that road, that's moving backwards. that's something people did in the past before groovymame and its automatic, safe, and highly accurate modeline calculating made everyone's lives a lot easier. I used to dabble in testing and messing around with custom modelines in the past, and all it got me was a few dead crt tv's from sending all sorts of wild out of range signals to it. even Calamity (groovymame author) himself had to get his arcade monitor repaired during groovymame development; he said it was his 'test' monitor which had all sorts of experimentation thrown at it.
powerstrip, soft15khz, arcadevga can be left in the past now, there's no need for that stuff. all that is needed is crt emudriver, a compatible ati card, and groovymame. let groovymame do the work for you automatically, that's what it's for. there's no need to be doing stuff manually anymore. if you get the odd game using groovymame which doesn't look right, then report it at the groovymame subforum at byoac forums, and Calamity/others will help sort out the problem.
I suppose in your defense, doing it your way is a good way of learning the ins and outs of modelines and how stuff works etc. personally when I was doing all that though, I found I was never playing games but instead, just always setting stuff up all the time and making sure everything was 'ok'. not to say that doing all that stuff wasn't fun and interesting, but personally for me those days were more about messing around with software and hardware, as opposed to actually playing any games.







Entire thread
Subject Posted by Posted on
* Disappearing sprites in "Street Fighter II" DaRayu 03/17/14 11:35 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  09/29/14 09:48 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  09/29/14 10:22 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  02/17/15 05:39 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  02/17/15 10:17 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/02/15 05:27 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:37 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:48 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:56 AM
. * 224p vs 240p Zebra  04/05/15 10:07 PM
. * Re: 224p vs 240p grog  04/06/15 11:44 PM
. * Re: 224p vs 240p Zebra  04/14/15 09:13 PM
. * Re: 224p vs 240p grog  04/15/15 01:50 AM
. * Re: 224p vs 240p Zebra  04/15/15 08:44 PM
. * Re: 224p vs 240p Calamity  04/15/15 10:51 PM
. * Re: 224p vs 240p Calamity  04/14/15 11:14 PM
. * Re: 224p vs 240p Zebra  04/20/15 09:16 PM
. * Re: 224p vs 240p Calamity  04/21/15 11:18 AM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/05/15 05:12 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:19 AM
. * Re: Disappearing sprites in "Street Fighter II" Sune  09/29/14 10:06 PM
. * Re: Disappearing sprites in "Street Fighter II" Naoki  03/18/14 02:45 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 12:26 AM
. * Re: Disappearing sprites in "Street Fighter II" DaRayu  03/18/14 12:43 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 01:16 AM
. * Re: Disappearing sprites in "Street Fighter II" SmitdoggAdministrator  03/18/14 02:25 AM
. * Could it be related to lack of "wait states" in emulation? DiodeDude  03/18/14 02:45 AM
. * Re: Could it be related to lack of "wait states" in emulation? SmitdoggAdministrator  03/18/14 02:48 AM
. * Re: Could it be related to lack of "wait states" in emulation? Anonymous  03/18/14 01:20 PM
. * Re: Could it be related to lack of "wait states" in emulation? R. Belmont  03/05/15 10:12 PM
. * Re: Could it be related to lack of "wait states" in emulation? StilettoAdministrator  03/05/15 10:22 PM
. * Re: Could it be related to lack of "wait states" in emulation? DiodeDude  03/05/15 05:42 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 17 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 11958