MAMEWorld >> The Loony Bin
View all threads Index   Flat Mode Flat  

jopezu
bread-train
Reged: 09/21/03
Posts: 5494
Loc: georgia
Send PM
my obsession with arcade ports.
06/25/18 04:07 AM Attachment: mk2_tsung.fatality.gif 200 KB (0 downloads)


i've talked about this before, but me dipping back into gif creation has re-sparked this obsession. for whatever reason, i'm comprehensively obsessed with the concept of trying to replicate arcade games on inferior hardware, including every technical detail and anecdotal story of the process. the 'console wars' is awesome also. there's some terrific stuff on youtube from developers that's just fascinating to hear.

at any rate, i was playing "mortal kombat" last night (arcade/snes/genesis/gamegear), and it's very clear to me now that the genesis version is better than the snes for one particular reason - gameplay. when i compare these games, i'm totally discounting the gore/censorship issue; it's honestly not comparative topic as far as i'm concerned.

throughout the 90's, most people were convinced that the snes version was better, including me; i still own it. if you see screenshots or hear audio from either game, it's so easy to think that the snes came the closest to replicating the arcade, but my fucking god... the gameplay is an abortion. i honestly can't think of another game with worse input lag. the worst part however is that jumping is badly calculated, and characters basically jump too far, which leads to an entire ecosystem of bad gameplay. the genesis version could be monochrome and sound like an atari 2600 title, and i would still prefer it to the snes.

i can't get the segaCD version to work on fusion. the fmv plays, then black screen.

[edit] "perfect sync" option in fusion fixed the cd issue. =)

[ATTACHED IMAGE]

Attachment


i learned everything i know from KC


Edited by jopezu (06/25/18 05:03 AM)







Entire thread
Subject Posted by Posted on
* my obsession with arcade ports. jopezu 06/25/18 04:07 AM
. * Re: my obsession with arcade ports. Jason  06/28/18 04:45 PM
. * Re: my obsession with arcade ports. Heihachi_73  06/28/18 01:06 PM
. * Re: my obsession with arcade ports. jopezu  07/02/18 03:59 AM
. * Re: my obsession with arcade ports. Haze  07/02/18 04:32 AM
. * See this video for some history on that... DiodeDude  07/02/18 01:47 PM
. * Re: my obsession with arcade ports. jopezu  07/02/18 06:16 AM
. * Re: my obsession with arcade ports. jopezu  07/02/18 02:31 AM
. * Re: my obsession with arcade ports. DiodeDude  06/28/18 03:29 PM
. * Re: my obsession with arcade ports. jopezu  07/03/18 04:11 PM
. * Why was it so hard for devs to do voice on Megadrive? -nt DiodeDude  07/03/18 05:59 PM
. * Re: Why was it so hard for devs to do voice on Megadrive? -nt R. Belmont  07/05/18 03:24 PM
. * Re: Why was it so hard for devs to do voice on Megadrive? -nt Haze  07/05/18 03:42 PM
. * mk animation - genesis jopezu  06/25/18 04:10 AM
. * mk animation - snes jopezu  06/25/18 04:10 AM
. * mk animation - arcade jopezu  06/25/18 04:09 AM

Extra information Permissions
Moderator:  GatKong 
0 registered and 15 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 783