MAMEWorld >> The Loony Bin
View all threads Index   Flat Mode Flat  

R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9711
Loc: ECV-197 The Orville
Send PM
Re: Why was it so hard for devs to do voice on Megadrive? -nt
07/05/18 03:24 PM


There was 1 7-bit DAC in the YM2612 and it had no DMA capability. That means you had to devote either the Z80 or the 68000 to feeding it samples at a precise rate. And the samples were uncompressed in the cartridge most of the time. So the upshot is that increasing the sample quality increased both CPU load and cartridge space requirements very quickly.






Entire thread
Subject Posted by Posted on
* my obsession with arcade ports. jopezu 06/25/18 04:07 AM
. * Re: my obsession with arcade ports. Jason  06/28/18 04:45 PM
. * Re: my obsession with arcade ports. Heihachi_73  06/28/18 01:06 PM
. * Re: my obsession with arcade ports. jopezu  07/02/18 03:59 AM
. * Re: my obsession with arcade ports. Haze  07/02/18 04:32 AM
. * See this video for some history on that... DiodeDude  07/02/18 01:47 PM
. * Re: my obsession with arcade ports. jopezu  07/02/18 06:16 AM
. * Re: my obsession with arcade ports. jopezu  07/02/18 02:31 AM
. * Re: my obsession with arcade ports. DiodeDude  06/28/18 03:29 PM
. * Re: my obsession with arcade ports. jopezu  07/03/18 04:11 PM
. * Why was it so hard for devs to do voice on Megadrive? -nt DiodeDude  07/03/18 05:59 PM
. * Re: Why was it so hard for devs to do voice on Megadrive? -nt R. Belmont  07/05/18 03:24 PM
. * Re: Why was it so hard for devs to do voice on Megadrive? -nt Haze  07/05/18 03:42 PM
. * mk animation - genesis jopezu  06/25/18 04:10 AM
. * mk animation - snes jopezu  06/25/18 04:10 AM
. * mk animation - arcade jopezu  06/25/18 04:09 AM

Extra information Permissions
Moderator:  GatKong 
0 registered and 18 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 783