> Looking good! > > Animated pillars wallpapers are great, and you just reminded me of the wallpaper > galleries the Cave games console and PC ports feature: you can set a timer to change > the wallpaper every xx minutes, like on a computer OS. > > It is actually useful considering the sensitivity of some displays prone to burn-in, > like plasmas of yore and today's OLED that hate static objects (in-game HUD, logos, > whatever) > > EDIT: ugh, implied question; can BGFX do that too ? if not that might be a thing to > consider for the future, OLEDs are slowly but surely getting more affordable and > popular.
Thanks man! Burn-in sucks...I had a Panny when they first came out and someone was watching infomercials with the static image at the bottom...took time to clear that up. As far as BGFX having that feature, not right now.
Vas Crabb said that he was has some additional things coming in the near future. I am hoping we are able to somehow utilize the pillarbox as seperate windows on a single screen and maybe allow us to import video to use on the pillarbox sides. Not sure that it is possible. We will have to wait and see. In the meantime, I'm working on something..hope to post it up at a later time when it nears completion.