Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6122
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Loc: Fort Worth, Tx
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Conquest prototype can be added to HBMAME?
02/24/22 05:15 PM
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http://www.codemystics.com/conquest/
ROMs is on this page. Code Mystics gave it out.
Hit that big ? button on the screen and then click on the word ROMs. It will lit up when you point at it with the arrow.
"This ROM set has been made available with the consent of its co-author, Larry DeMar.
ConquestA.ROM loads at $0000-$8FFF ConquestB.ROM loads at $D000-$FFFF
Being an early prototype, these ROM images have a large amount of empty space.
CMOS is at $CC00-$CFFF, but it appears to expect 8-bits rather than the usual 4-bit CMOS for a Williams game.
Architecture is similar to Robotron (including interrrupts, raster counter, etc.) but doesn't use a blitter.
Unique PIA functions:
$C804: Bit 0 = Fire Bit 1 = Thrust Bit 2-3 = Bits 2-3 of encoder wheel Bit 4 = 2P Start Bit 5 = 1P Start
$C806: Bits 0-1 = Bits 0-1 of encoder wheel Bit 7 = Cocktail (unused)
The prototype appears to use the Defender's sound ROM.
Game play:
Basic game play has a ship that moves in a 2D scrolling world with scanner, similar to Sinistar. Rotate, shoot and thrust. Destroy "Planets" while avoiding or destroying their hums. A wave ends when all planets are destroyed. There is no attract mode implemented so the ROM simply displays a solid colour-shifting background until 1P Start or 2P Start is pressed.
Play an emulation of this ROM set at http://www.codemystics.com/conquest.%22
I played it on the browser. Using a keyboard to play.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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