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davidmorom
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Reged: 02/01/10
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Bad rendering on Midway Seattle with Arcade64
07/08/23 03:27 PM


Since Arcade64 0.242, and up to current verison (0.256), there are bad textures on Midway Seattle games (very noticeable on Carnevil, for example).

The problem appears to be the last mamedev buildtools 7.0, which uses GCC 11.2. Whith buildtools 6.0 (GCC 10.2), or updating the build tools with pacman (GCC 13), the problem is not present.

This happens also with vanilla MAME. I opened an issue on github with more details:

https://github.com/mamedev/mame/issues/11411

Until this is adressed, maybe it would be better to build ARCADE with buildtools 6.0, instead of 7.0.

Edited by davidmorom (07/08/23 03:28 PM)







Entire thread
Subject Posted by Posted on
* Bad rendering on Midway Seattle with Arcade64 davidmorom 07/08/23 03:27 PM
. * Re: Bad rendering on Midway Seattle with Arcade64 RobbbertModerator  07/09/23 12:59 AM
. * Re: Bad rendering on Midway Seattle with Arcade64 davidmorom  07/09/23 12:37 PM
. * Re: Bad rendering on Midway Seattle with Arcade64 RobbbertModerator  07/09/23 01:11 PM

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