> Grab it here. Contributed by Nik Henson. Haven't tried it myself, but he says it > offers a very modest boost (5-6 FPS) at some points where the 32-bit build normally > slows down. Let me know if it works. > > Well, I think that's a wrap! Hopefully I can scrape together another release in a few > weeks. Check the What's New page for WIP updates (don't expect anything this week > though). I think I've spammed the MAMEWorld forum with this OT stuff enough :P
I can confirm that the 64 bits version runs way faster. Not sure about fps's but for example:
- Scud Race on my Phenom II x6 at 3.3ghz: Fullspeed of gameplay and 55-57fps needed 33mhz of cpu frequency, now I can play it with 50mhz at 60fps and fullspeed too.
-Daytona 2: 40mhz to get 60fps, if I used 50mhz to get it more smooth, the fps would be like 50 or 45. Right now, I can play it emulating 50mhz at 60fps.
My point: 50mhz = 60fps on any game to me right now, except for minor bugs (Daytona track slowdowns and stuff we already know)
Do we have any kind of "way" to "know" how much mhz did these games used originally in each model 3 board?
I mean, I know that: -Step 1.0: 32bits RISC PowerPC 603 66Mhz -Step 1.5: 32bits RISC PowerPC 603 100Mhz -Step 2.0: 32bits RISC PowerPC 603ev 166Mhz (Same for 2.1)