> nono =p > He meant IGS ripped(stole) sound effects from other games and used them in ddp2.
Sounds in games since the early 90s often come from CD-based stock sound libraries. You're supposed to process them to make them your own, but lazy/in a hurry audio designers often just throw them in games as-is. So it's pretty easy for games to unintentionally have the same sounds as other games.