> Sounds in games since the early 90s often come from CD-based stock sound libraries. > You're supposed to process them to make them your own, but lazy/in a hurry audio > designers often just throw them in games as-is. So it's pretty easy for games to > unintentionally have the same sounds as other games.
Interesting, I wasn't aware that happened with 16 bit consoles. At any rate, somebody on the shmups forum spotted a ripped MOD file, used for boss music around 4 minutes in the video.
defloration.mod
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