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Mr. DoAdministrator
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Back on topic... Asteroids in 0.195
02/03/18 10:29 PM


> > Thank you for looking. I spent about half hour looking at it before I posted and
> > didn't see anything. But then again, I haven't wrote code in 15 years so I figured
> I
> > would ask around and see if I missed something.
> >
> > Thanks again.
> >
> > [Edit] This has been resolved thanks to Mr.Do! Thank you guys for the help...
>
> Oh, I'm an idiot.
>
> Missed line 120 here:
> https://github.com/mamedev/mame/blob/master/src/mame/machine/asteroid.cpp#L120
>
> Duke just clarified it a little more:
> https://github.com/mamedev/mame/commit/a...5b35188f34c3ccb
> WRITE_LINE_MEMBER(asteroid_state::start1_led_w)
> {
> output().set_led_value(0, state ? 0 : 1);
> }
>
> WRITE_LINE_MEMBER(asteroid_state::start2_led_w)
> {
> output().set_led_value(1, state ? 0 : 1);
> }
>
> - Stiletto

So... things changed in 0.195... want to verify if these changes are correct or not:

1) Prior to 0.194 led0 was Player1 start and led1 was Player2 start... these have now switched in 0.195. (Insert a single coin, and the Player2 LED starts flashing). Assuming for clarity sake, they should be switched back to the way they were?

2) Prior to 0.194, when you insert a second credit, each start button would flash alternately. In 0.195, both start buttons flash at the same time. I don't know which one is correct, compared to a real machine... I just know it changed.

And... only Asteroids changed... Asteroids Deluxe works the same in 0.195 as it did in 0.194.

If you need a file to test with, you can grab the artwork SteelTiger recently completed below (just make two copies of the file; rename one to asteroid, the other to astdelux.)

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1



RELAX and just have fun. Remember, it's all about the games.








Entire thread
Subject Posted by Posted on
* asteroid.cpp question... SteelTigers 01/25/18 12:08 AM
. * Re: asteroid.cpp question... Nightvoice  03/25/18 07:55 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 05:12 AM
. * Re: asteroid.cpp question... SteelTigers  01/25/18 06:14 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 04:06 PM
. * Back on topic... Asteroids in 0.195 Mr. DoAdministrator  02/03/18 10:29 PM
. * Re: Back on topic... Asteroids in 0.195 Bad A Billy  02/04/18 06:31 AM
. * Re: Back on topic... Asteroids in 0.195 eientei95  03/07/18 09:39 AM
. * Changing topic... playch10.cpp question Mr. DoAdministrator  01/26/18 01:07 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/27/18 10:34 AM
. * Re: Changing topic... playch10.cpp question Mr. DoAdministrator  01/28/18 04:48 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/26/18 04:06 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/28/18 06:01 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/28/18 03:10 PM

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