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Bad A Billy
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Reged: 12/27/07
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Re: Back on topic... Asteroids in 0.195
02/04/18 06:31 AM


From a couple quick U-boob viewings of actual cabs, I've come to the conclusion that it depends on the machine as to how the P1 & P2 lights flash...

-This 1 seems to flash alternatively (hard to tell for sure) https://youtu.be/FQA_NpZUC24?t=26s
while the rest of them all flashed in unison. https://youtu.be/OE7BZAq8Noo?t=47s

-But, on all of them the P1 button stayed on after hitting it to start the game. I couldn't see on any of them if it switched to the other button & glowed as the players changed or if both of them came on & stayed on. (but I seem to recall it did the former...)

So no definitive answer here.
Have you tried all the different versions? Do they all work the same now?

Hope this helps a bit...GL!

Amazing how something that seems so simple ends up being a such a PITA to figure out...


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Entire thread
Subject Posted by Posted on
* asteroid.cpp question... SteelTigers 01/25/18 12:08 AM
. * Re: asteroid.cpp question... Nightvoice  03/25/18 07:55 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 05:12 AM
. * Re: asteroid.cpp question... SteelTigers  01/25/18 06:14 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 04:06 PM
. * Back on topic... Asteroids in 0.195 Mr. DoAdministrator  02/03/18 10:29 PM
. * Re: Back on topic... Asteroids in 0.195 Bad A Billy  02/04/18 06:31 AM
. * Re: Back on topic... Asteroids in 0.195 eientei95  03/07/18 09:39 AM
. * Changing topic... playch10.cpp question Mr. DoAdministrator  01/26/18 01:07 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/27/18 10:34 AM
. * Re: Changing topic... playch10.cpp question Mr. DoAdministrator  01/28/18 04:48 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/26/18 04:06 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/28/18 06:01 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/28/18 03:10 PM

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