>Literally all of the remaining effort at this point is improving the software decoder, and making it fast.
>Of immediate note are: - Drop-out detection and correction is massively improved (or rather, it actually exists in the first place) - Audio decoding is now implemented - Color gamut is wildly improved - Image stability is wildly improved
>There are, nonetheless, still areas where it can be improved. Small dropouts of only a few >pixels aren't yet detected, but there are some theories that it should be possible to >detect them based on a rapid loss of frequency lock, rather than the current method which >is to detect a sudden spike above or below the expected signal levels.
If the remaining software decoding issues can be fixed next year, just in time to begin rescuing and preserving various laser discs. iirc some guesses regarding the laser discs lasting about 40 years at best before no longer being readable....unfortunately just about there.
>The main issue is going to be that the mainstay of the decoding process, ld-decode, is >written in Python, and there's little interest on the Domesday86 team's part to port it >to a compiled language. It's likely that someone will eventually have to port it between >languages, and potentially make it GPU-accelerated,
2020...it is when MAME supports new improved laser disc capture method. / *kidding*, but I am guessing it will be a while when this happens. Seeing Mad Dog Mcree or any of the other ALG brand games being preserved (also in MAME if that is possible) is what I hope to see happen.