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The search space of possible Donkey Kong games, while finite, is almost unfathomably large. I'm skeptical that the "best possible" game is a solvable problem. However, I could imagine a DK-playing AI that would (in an emulator) look ahead at the outcomes of various moves (essentially playing and then rewinding to a previous save state in case of a bad outcome), allowing it to take incredible risks through the entire game for huge rewards. I imagine this would rack up scores far higher than any human realistically could--perhaps 2,000,000 or more. Of course, making such a program would be a huge effort and not particularly practical.
I thought the routines that handle the attract modes already did this sort of thing.
Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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