> > Wow! > > > > Given DK has that kill screen, at some point there is just simply what is the > > absolute maximum possible score given a perfect game with perfect luck... I wonder > > what that score is... and how close the record is to it now... how much wiggle room > > remains at this point? > > The search space of possible Donkey Kong games, while finite, is almost unfathomably > large. I'm skeptical that the "best possible" game is a solvable problem. However, I > could imagine a DK-playing AI that would (in an emulator) look ahead at the outcomes > of various moves (essentially playing and then rewinding to a previous save state in > case of a bad outcome), allowing it to take incredible risks through the entire game > for huge rewards. I imagine this would rack up scores far higher than any human > realistically could--perhaps 2,000,000 or more. Of course, making such a program > would be a huge effort and not particularly practical.
People have programmed AI bots for games like Guitar Hero.
You let a geek get bored, and you end up with the weirdest, most useless stuff.
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