> > People have programmed AI bots for games like Guitar Hero. > > There is no AI involved in that, you just have to detect the gems coming down the > note highway and trigger a solenoid at the right time. If the bots also did things > like strategic use of overdrive and whatnot, that'd be AI (but none of the ones I've > seen actually do that).
Wouldn't a similar process be used if someone tried this with a video game? Just let it look at the screen and see where things are, and act appropriately. AI bot was the first thing that came to mind, sorry about that.