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Naoki
Reged: 11/10/09
Posts: 1998
Loc: United Kingdom
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Re: Joystick response...ghosts n goblins, alien syndrome
01/13/11 11:38 PM


> I won't quote to save space.
>
> My argument is that I have .84 running on a (yes I know) slow P3. Your .9x release
> was perfect for the platform, and most of the classic games I play are perfect for
> me.
>
> When it comes to upgrading the release to play on the same hardware, it lags. So much
> so that it is very frustrating. I do not see why I should upgrade my hardware, when
> the ancient PC (as described) is vastly superior to the platform being emulated -
> given for the overheads expected. I do not count CHD games.

Improving the accuracy will make things slower. It's unavoidable.

> If the game in question (I have counted 7 so far) is supposed to be preserved in an
> earlier state, why does this state change with a new build of Mame? Obviously
> something has caused this during the many revisions, and changes to the code. How
> many times are the classics played?

Reading is a virtue.


Quote:


•It is not unusual for the ROMs to change for a game between releases of MAME. Why would this happen? Oftentimes, better or more complete ROM dumps are made, or errors are found in the way the ROMs were previously defined. Early versions of MAME were not as meticulous about this issue, but more recent MAME builds are. Additionally, there can be more features of a game emulated in a later release of MAME than an earlier release, requiring more ROM code to run.




> What is puzzling is the requirements of the game has not changed since the earlier
> release. The bloat I speak of is in some releation to Microsoft Software. M$ create
> code that requires more powerful systems due to the amount of xxx code created.
> Probably not optimized, but that is out of the scope of my argument.

MAME AFAIK of doesn't have bloated code except for more accurate hardware emulation.

> What I have experienced that these classic games have been impacted somehow, and I
> will endevour to check and double check my configuration, but I will admit that these
> same games run fine in attract, but when you coin up and play it it gets frustrating.
> Maddening.

That's MAME's evolution, deal with it.

> Perhaps I should keep quiet and play around on my older build, but I do find that if
> you are preserving these games, the ability to play these classics should not be
> impacted to the point that they are unplayable. Mind you we are not supposed to play
> these games, and the experience is the the side effect of the project.

So you'd rather imperfect emulation over playability. No gonna happen.

> Also please do not get your clocks wound up from my odd constructive criticism, I
> have been told many times that Mame is for the preservation of the future, and you
> should take my remarks as uneducated, as I am not a code warrior, but a normal user.

It sounds more like a long winded rant complaining that MAME is getting better at your expense. In all honesty I'd rather see the Naomi Bios/games take hours for 3 minutes to play rather than moan about it.


----
On a quest for Digital 573 and Dancing Stage EuroMix 2

By gods I've found it!







Entire thread
Subject Posted by Posted on
* Joystick response...ghosts n goblins, alien syndrome fabianscorpio 01/11/11 01:08 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome BIOS-D  01/12/11 06:02 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome fabianscorpio  01/13/11 02:47 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome ShimaPong  01/11/11 04:01 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome Mamesick  01/11/11 07:29 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome ShimaPong  01/12/11 04:46 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome Mamesick  01/12/11 06:16 PM
. * LOL! I wish you were official MAMEDev so that could be a Dev Quote. -nt- DiodeDude  01/14/11 01:17 AM
. * Wow...I didn't know Mamesick had that in him......(nt) mogli  01/14/11 03:42 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome fabianscorpio  01/11/11 11:47 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome Anonymous  01/12/11 01:17 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome kooshkaboose  01/12/11 07:10 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome R. Belmont  01/12/11 05:51 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome Lando242  01/12/11 01:47 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome Anonymous  01/13/11 12:50 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome Lando242  01/13/11 02:22 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome Anonymous  01/13/11 10:36 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome redk9258  01/14/11 12:47 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome Naoki  01/14/11 01:16 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome BIOS-D  01/14/11 12:24 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome Naoki  01/13/11 11:38 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome etabeta  01/13/11 01:03 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome R. Belmont  01/13/11 05:46 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome AWJ  01/13/11 12:53 AM
. * Re: Joystick response...ghosts n goblins, alien syndrome Naoki  01/12/11 01:28 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome Lando242  01/12/11 01:52 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome TafoidAdministrator  01/12/11 03:12 PM
. * Re: Joystick response...ghosts n goblins, alien syndrome fabianscorpio  01/12/11 07:53 PM

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