> > Since MAME and MESS now come in one source package making the MESS source a part of > > the MAME source download... > > > > I wish there was NTSC color palette generation. It is really needed for NTSC > console > > systems. > > "NTSC color palette generation" is gibberish. If you mean NTSC fringing and other > artifacts (like the "NTSC filter" in NEStopia/bsnes/etc), HLSL can do that right now. > If you mean drivers using YIQ-space math to derive the RGB palette, the drivers that > need to largely already do. > > We plan long-term to simply output the correct "raw" data from the drivers and have > HLSL do the full NTSC simulation, but obviously that can't happen until there's an > OpenGL version. I would be a cranky vampire hunter if I suddenly couldn't use my own > Apple II driver ;-)
Poor phrasing on my part.
This...
"...output the correct "raw" data from the drivers and have HLSL do the full NTSC simulation..."
..is what I was trying to articulate. Thank you.
Also, it would be nice to see tint/hue control as typically adjustable on an NTSC display. I know we have RGB controls that can produce the same effect when tuned properly, but a tint/hue adjust would complete the other typical NTSC controls already present:
Tint/Hue is the last 'basic' tweak missing. Following a similar pattern to the other controls, It could start at zero and decreasing the value below zero 'pushes' red, while increasing the value above zero 'pushes' green.