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Sune
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Reged: 09/21/03
Posts: 5648
Loc: Lagoa Santa, Brasil
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Re: Which supergun to take?
04/21/13 11:18 PM


> Which supergun shall I buy? It has to be one
> that supports six buttons per player (not including the start button) and that can
> handle two gamepads. I've read about superguns that support only four buttons, but
> that's of course unacceptable for "Street Fighter II".

The problem is, six buttons per player is not JAMMA standard.
http://en.wikipedia.org/wiki/Kick_harness
You must find a Supergun that explicitly supports the extra button inputs found on your CPS-1 arcade PCB, maybe it has to have a separate kick harness output next to the JAMMA connector like this one:



And this one:



at 3:35 in this video you can see the JAMMA harness with an added kick harness connector:



> Also I'd like to know: How are the coin insert and the start button implemented in
> this case?

Same as every other control you'll find on a Supergun. Two buttons for each player are connected to each players coin and player start pins on the JAMMA harness inside the Supergun, according to the JAMMA wiring standard.

Mine had a spring loaded 3-position switch mounted on the side that would insert a coin when pulling it downwards, and start a game when pushing it upwards.

> And can I be sure that the buttons are correctly mapped? So, if I use a Genesis
> controller, are X, Y and Z mapped to light, medium and hard punch accordingly while
> A, B and C are light, medium and hard kick?

A Supergun would not normally have inputs for console gamepads. Not so strange considering the whole point of a Supergun is to play arcade games with arcade controls.

Typically the only way to "remap" controls on a Supergun is to physically rewire them.

S







Entire thread
Subject Posted by Posted on
* Which supergun to take? DaRayu 04/21/13 10:28 PM
. * Re: Which supergun to take? AeroCityMayor  04/21/13 11:41 PM
. * Re: Which supergun to take? Solstar  04/26/13 12:55 PM
. * Re: Which supergun to take? Sune  04/26/13 09:47 PM
. * Re: Which supergun to take? Solstar  04/26/13 09:53 PM
. * Re: Which supergun to take? Sune  04/26/13 11:09 PM
. * Re: Which supergun to take? Solstar  04/27/13 11:59 AM
. * Re: Which supergun to take? Sune  04/27/13 01:05 PM
. * Re: Which supergun to take? AeroCityMayor  04/27/13 12:33 PM
. * Re: Which supergun to take? Solstar  04/27/13 03:20 PM
. * Re: Which supergun to take? AeroCityMayor  04/27/13 09:42 PM
. * Re: Which supergun to take? Solstar  04/28/13 12:05 AM
. * Re: Which supergun to take? AeroCityMayor  04/28/13 01:29 AM
. * Re: Which supergun to take? AeroCityMayor  04/28/13 02:47 PM
. * Re: Which supergun to take? Solstar  04/30/13 12:02 PM
. * Re: Which supergun to take? R. Belmont  05/03/13 04:25 PM
. * Re: Which supergun to take? AeroCityMayor  05/03/13 12:11 AM
. * Re: Which supergun to take? Solstar  05/03/13 03:13 PM
. * Re: Which supergun to take? SmitdoggAdministrator  04/21/13 11:38 PM
. * Re: Which supergun to take? Sune  04/21/13 11:18 PM
. * Re: Which supergun to take? DaRayu  04/22/13 11:22 PM
. * Re: Which supergun to take? Sune  04/23/13 12:43 AM
. * Re: Which supergun to take? DaRayu  04/24/13 03:17 PM
. * Re: Which supergun to take? Sune  04/24/13 08:56 PM
. * Re: Which supergun to take? DaRayu  04/27/13 09:54 PM
. * Re: Which supergun to take? Sune  04/27/13 10:41 PM
. * Re: Which supergun to take? DaRayu  04/29/13 11:13 PM
. * Re: Which supergun to take? R. Belmont  05/03/13 10:26 PM
. * Re: Which supergun to take? Olivier Galibert  05/04/13 01:08 AM
. * Re: Which supergun to take? Sune  05/03/13 09:58 PM
. * Re: Which supergun to take? SmitdoggAdministrator  04/27/13 10:09 PM

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