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Sune
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Reged: 09/21/03
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Re: Which supergun to take?
04/23/13 12:43 AM


> > > Also I'd like to know: How are the coin insert and the start button implemented
> in
> > > this case?
> >
> > Same as every other control you'll find on a Supergun. Two buttons for each player
> > are connected to each players coin and player start pins on the JAMMA harness
> inside
> > the Supergun, according to the JAMMA wiring standard.
>
> So, I need to find a supergun that actually supports eight buttons per player?

I believe Street Fighter II uses six buttons per player?
Any Supergun will have coin and start buttons, they don't count.

I don't know what you want a Supergun for if you're not going to use the controls on it anyway. Being focused on "a Supergun" you're only making this more difficult for yourself.

> > A Supergun would not normally have inputs for console gamepads.
>
> Well, I've seen several of those:

It's this one right? http://www.systemshock.info/supergun.htm
Those are Neo Geo AES game pad ports. My Neo Geo motherboard has those as well.
You can't use those for Street Fighter II anyway, they only have four buttons.

> In my case, the authentic part just needs to be audio and video. I grew up with
> Nintento consoles, so I'm used to a d-pad. I can't properly play with an arcade
> stick.

So you really don't need a Supergun.

With this thing you can hook up any 15Khz arcade PCB to your television:
http://www.jrok.com/hardware/RGB.html

If you live in Europe and your TV has SCART input, then you don't need to do any conversion, you can connect the PCB directly to your TV. Make sure the SCART input on your television supports RGB video.

Then you need
- a PSU for powering your Street Fighter II PCB and the video converter
- the pinout for a six-button Sega Genesis controller (should be easy to find)
- some wire, a soldering iron and some other tools
- a female JAMMA edge connector
- a Street Fighter II kick harness
- some kind of box to hold the power supply and the video converter
- two female DB9 connectors for connecting your Genesis controllers (*)

You can hook up the sound outputs from the JAMMA harness directly to your TV. Just be careful, arcade PCBs are much louder than standard line-level so make sure to set the volume on the PCB very low at first so you don't fry the TV's audio inputs.

Once you've learned how to solder and de-solder (practice on some trash circuit board) and you have the JAMMA + kick harness pinouts and the pinout for your Genesis controller it's really only a matter of connecting the dots. 12V out goes to 12V in, P1 up goes to P1 up etc.

EDIT

(*)Problem!

The six button Genesis controller is complicated:
http://pinouts.ru/Game/genesiscontroller_pinout.shtml

Buttons 2-6 share pins with other outputs so hooking it up to JAMMA straight through will only work for button 1. Button 1 connects to ground when pressed, but with the other five buttons you'll have to deal with +5V and a "select" pin..so you'd need some extra circuitry to interpret that before it goes to the JAMMA harness.

Edit

Yes, there's a thread about this here...unfortunately they don't discuss how to deal with all six buttons. It seems to be a lot of work just to get the first three buttons to work (see page four of the topic).
http://forums.arcade-museum.com/showthread.php?t=185025


S







Entire thread
Subject Posted by Posted on
* Which supergun to take? DaRayu 04/21/13 10:28 PM
. * Re: Which supergun to take? AeroCityMayor  04/21/13 11:41 PM
. * Re: Which supergun to take? Solstar  04/26/13 12:55 PM
. * Re: Which supergun to take? Sune  04/26/13 09:47 PM
. * Re: Which supergun to take? Solstar  04/26/13 09:53 PM
. * Re: Which supergun to take? Sune  04/26/13 11:09 PM
. * Re: Which supergun to take? Solstar  04/27/13 11:59 AM
. * Re: Which supergun to take? Sune  04/27/13 01:05 PM
. * Re: Which supergun to take? AeroCityMayor  04/27/13 12:33 PM
. * Re: Which supergun to take? Solstar  04/27/13 03:20 PM
. * Re: Which supergun to take? AeroCityMayor  04/27/13 09:42 PM
. * Re: Which supergun to take? Solstar  04/28/13 12:05 AM
. * Re: Which supergun to take? AeroCityMayor  04/28/13 01:29 AM
. * Re: Which supergun to take? AeroCityMayor  04/28/13 02:47 PM
. * Re: Which supergun to take? Solstar  04/30/13 12:02 PM
. * Re: Which supergun to take? R. Belmont  05/03/13 04:25 PM
. * Re: Which supergun to take? AeroCityMayor  05/03/13 12:11 AM
. * Re: Which supergun to take? Solstar  05/03/13 03:13 PM
. * Re: Which supergun to take? SmitdoggAdministrator  04/21/13 11:38 PM
. * Re: Which supergun to take? Sune  04/21/13 11:18 PM
. * Re: Which supergun to take? DaRayu  04/22/13 11:22 PM
. * Re: Which supergun to take? Sune  04/23/13 12:43 AM
. * Re: Which supergun to take? DaRayu  04/24/13 03:17 PM
. * Re: Which supergun to take? Sune  04/24/13 08:56 PM
. * Re: Which supergun to take? DaRayu  04/27/13 09:54 PM
. * Re: Which supergun to take? Sune  04/27/13 10:41 PM
. * Re: Which supergun to take? DaRayu  04/29/13 11:13 PM
. * Re: Which supergun to take? R. Belmont  05/03/13 10:26 PM
. * Re: Which supergun to take? Olivier Galibert  05/04/13 01:08 AM
. * Re: Which supergun to take? Sune  05/03/13 09:58 PM
. * Re: Which supergun to take? SmitdoggAdministrator  04/27/13 10:09 PM

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