> hlsl_enable 1 > hlslpath hlsl > hlsl_ini_read 0 > hlsl_ini_write 0 > hlslini %g > hlsl_prescale_x 0 > hlsl_prescale_y 0 > hlsl_preset -1 > hlsl_write > hlsl_snap_width 2048 > hlsl_snap_height 1536 > shadow_mask_alpha 0.03 > shadow_mask_texture aperture.png > shadow_mask_x_count 320 > shadow_mask_y_count 240 > shadow_mask_usize 0.09375 > shadow_mask_vsize 0.109375 > curvature 0.02 > pincushion 0.02 > scanline_alpha 1.0 > scanline_size 1.0 > scanline_height 1.0 > scanline_bright_scale 1.5 > scanline_bright_offset 0.5 > scanline_jitter 0.0 > defocus 0.3,0.3 > converge_x -0.3,0.0,0.0 > converge_y -0.3,0.0,0.0 > radial_converge_x 0.0,0.0,0.0 > radial_converge_y 0.0,0.0,0.0 > red_ratio 1.0,0.0,0.0 > grn_ratio 0.0,1.0,0.0 > blu_ratio 0.0,0.0,1.0 > saturation 1.1 > offset 0.0,0.0,0.0 > scale 1.0,1.0,1.0 > power 1.25,1.25,1.25 > floor 0.05,0.05,0.05 > phosphor_life 0.1,0.1,0.1 > > # > # NTSC POST-PROCESSING OPTIONS > # > yiq_enable 0 > yiq_cc 3.59754545 > yiq_a 0.5 > yiq_b 0.5 > yiq_o 0.0 > yiq_p 1.0 > yiq_n 1.0 > yiq_y 6.0 > yiq_i 1.2 > yiq_q 0.6 > yiq_scan_time 52.6 > yiq_phase_count 2 > > # > # VECTOR POST-PROCESSING OPTIONS > # > vector_time_scale 0.0 > vector_time_period 0.1 > vector_length_scale 0.8 > vector_length_ratio 500.0 > > # > # BLOOM POST-PROCESSING OPTIONS > # > vector_bloom_scale 0.350 > raster_bloom_scale 0.1 > bloom_lvl0_weight 1.0 > bloom_lvl1_weight 0.21 > bloom_lvl2_weight 0.19 > bloom_lvl3_weight 0.17 > bloom_lvl4_weight 0.15 > bloom_lvl5_weight 0.14 > bloom_lvl6_weight 0.13 > bloom_lvl7_weight 0.12 > bloom_lvl8_weight 0.11 > bloom_lvl9_weight 0.10 > bloom_lvl10_weight 0.09
Thanks B2K24 for the settings, classic atari vector games look great. I adjusted as noted later in the thread to 1.5 vector beam.
Question: I'm new at using HLSL and I noticed that when reverting back HLSL to 0 in the ini, I can no longer see the color overlay in asteroids deluxe? I deleted cfg and nvram - still cannot see blue overlay despite having it activated in slider options. Any others having this problem after disabling HLSL?
Can anyone else with knowledge of the HLSL system repro this anomaly? Thanks for the help.
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