> I could've sworn I read back in the day that XBLA games were coded in a language > making them more universal, but I guess I was wrong.
XBLA Indie games were all written in .NET and XNA which makes them theoretically portable (even to Linux, potentially) but XNA was cancelled by MS so they won't implement it on XBone or Win10. It's unclear if the games could be extracted somehow from a 360 and coaxed into running on a third-party reimplementation (there's at least one F/OSS XNA clone), but either way MS is apparently not interested in keeping those games running.
Regular XBL games on the 360 from AAA publishers like Sega and EA (including Afterburner Climax) are written using the same dev tools as full disc games and compiled to native PowerPC code.
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