B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: MAME now includes MESS by default!
05/11/15 07:43 PM
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In addition to a combined binary we get HLSL shader improvements Thanks to Jezze ![](//www.mameworld.info/ubbthreads/images/graemlins/smile.gif)
https://github.com/mamedev/mame/commit/26572a83c31c6a6d83cd3dff2b23e1274dee13bc
I've been enjoying these over the last few days because Jezze and u-man were kind enough to share their work and settings.
Here's what I'm using right at the moment
Quote:
hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 8 hlsl_prescale_y 8 hlsl_preset -1 hlsl_write hlsl_snap_width 3200 hlsl_snap_height 1800 shadow_mask_alpha 0.5 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 curvature 0.0 round_corner 0.0 reflection 0.25 vignetting 0.25 scanline_alpha 0.75 scanline_size 1.0 scanline_height 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 1.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.05,0.00,0.10 grn_ratio -0.10,1.00,0.25 blu_ratio -0.25,0.25,1.25 saturation 1.25 offset -0.30,-0.20,-0.05 scale 1.15,1.05,0.90 power 0.90,0.90,1.15 floor 0.05,0.05,0.05 phosphor_life 0.5,0.5,0.5
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 40.0
# # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.220 bloom_lvl0_weight 1.000000 bloom_lvl1_weight 0.320000 bloom_lvl2_weight 0.16 bloom_lvl3_weight 0.08 bloom_lvl4_weight 0.04 bloom_lvl5_weight 0.02 bloom_lvl6_weight 0.02 bloom_lvl7_weight 0.01 bloom_lvl8_weight 0.01 bloom_lvl9_weight 0 bloom_lvl10_weight 0
Again all credits go to Jezze, u-man, and anyone else that made this work possible ![](//www.mameworld.info/ubbthreads/images/graemlins/laugh.gif)
example screens
http://i.imgur.com/R28hbAK.jpg http://i.imgur.com/zidEBM6.jpg http://i.imgur.com/BwIoHRL.jpg http://i.imgur.com/QYMwWpF.jpg http://i.imgur.com/6y0C03N.jpg http://i.imgur.com/xlKYRTr.jpg http://i.imgur.com/rgile5v.jpg
curvature and round_corner values applied with sliders http://i.imgur.com/YOtY1lA.jpg http://i.imgur.com/H3UQdmS.jpg
Have Fun!
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