> - more progress on discrete parts emulation (there was great progress recently) >
yeah, hopefully those who understand this will continue to put in the work, it's an important area of MAME, not always popular when it brings drivers to their knees performance-wise, but we can't hide from it forever.
yeah, would be nice to see progress in this area unlocked again, the way things were done before hasn't helped us, too many things others weren't able to reproduce / do for themselves. There were people who wanted to get on board with this in the past and couldn't because the software / exact instructions etc. weren't available to them, I'd view this as one of the darker parts of MAME history.
> - proper mcu dump/emulation of sound in toaplan games > - proper mcu dump for Bonze Adventure >
already discussed, would be nice, can't see happening.
> - fixes for megasys1 driver (it's nicely going) >
mostly low hanging stuff at the moment tho, there's still something fundamentally wrong with the driver we're not understanding.
perfection will request extensive tests... there's a chance somebody will pick them up and improve them again, but it's really at the point where everything needs hardware verifying.
> - sound in Sky Destroyer >
I think this is another MCU issue, although in this case I think the MCUs only pass along command packets etc. so might be doable with a simple simulation.
> - mcu dump for Tokyo >
given the MCU type is known to have exploits I'd pencil this under possible.
> -emulation of Akai Katana (is it old enough ?) >
all the Cave games are old enough, even the latest one, although given the history we might hold off that even if it was dumped. I'm quite surprised the AK games didn't surface around Halloween tho.