> > > I wouldn't say ever, with the failed kickstarter project for a movie it's apparent > > > that the fan base is dwindling down. Those games are relics that few today actually > > > remember and appreciate.
>> Yep. Fan base has aged onwards to watching movies on netflix or playing golf etc. DL >> would be kidding itself thinking there is still a large market out there still >> wanting to buy their licensed laser disc games.
>They moved on to Steam, so they still think there's a market. As long as they can make >fifteen cents out of a bundle sale, they will keep selling the game.
To that vast market of about 3 people. *kidding*
It is almost as comparable as a record company believing they can make a profit marketing again early 1900's jazz conductor Paul Whiteman's jazz records.
The customer base can't be as big as they were when there was crowd of players lining up to play the game in arcades etc. The money/profit opportunity ended by year 2000 imo Most of younger generation could care less about those games.