It's still a matter of getting to the point quickly where no matter how good you get at the game, even if you pick the best moves, it still won't let you clear a level until you've played it a million times, and that is where the problem is. That's what needs to go away. The King games would be puzzle masterpieces if it wasn't for that. With that they are not real games, at least by the definition we grew up with. You can't master them. The stages are algorithms of swaying the piece output difficulty from 20 moves past impossible to a dipshit could pass it with moves leftover, instead of being perfected from the beginning. Changes them from something I'd want to hold onto indefinitely into "ok looks like another puzzle game got to 'that point', time to delete this crap". At some point it's got to stop.
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