> So, the graphics are so small that it doesn't need a rom for them. You could fit them > in the program rom. It's literally an all white clay pigeon and a few pixels for > explosion. Again going by memory.
If it works like Trapshoot Classic (see video below), the "graphics" are actually an array of light bulbs shining behind some colored transparencies (probably back painted on the overlay glass) to produce the pigeons, bullets and explosions. Easy to emulate as it's just a bunch of logic outputs to each bulb. The hard part is you need an accurate photo/scan of not just the overlay but also bulb array/transparencies underneath (if you're lucky, it has a test/demo mode that lights up all the bulbs at once and you can take a photo of that).
I'd love to see some of the old wall games from Gremlin and Bally emulated, unfortunately most are so simple they don't have CPUs.