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Vas Crabb
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Reged: 12/13/05
Posts: 4461
Loc: Melbourne, Australia
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Re: Couple of data points for .197 vs. .196 benches.
04/30/18 03:01 AM


> not sure where that rival schools boost would come from either, I'm not aware of any
> significant PSX optimizations, might be worth making sure it's still working
> properly.

I changed some stuff around in src/emu to make CPU cores run slightly more efficiently when the debugger isn't being used. It gives a small improvement on things like Neo-Geo, but it's more noticeable on stuff with higher instructions per second like PSX.

I don't know what would have caused the drop in the other games.







Entire thread
Subject Posted by Posted on
* Couple of data points for .197 vs. .196 benches. John IV 04/30/18 01:30 AM
. * Atari perf regressions fixed *nt* MooglyGuy  04/30/18 12:16 PM
. * Re: Atari perf regressions fixed *nt* John IV  05/01/18 04:20 AM
. * Re: Couple of data points for .197 vs. .196 benches. TafoidAdministrator  04/30/18 08:15 AM
. * Re: Couple of data points for .197 vs. .196 benches. Vas Crabb  04/30/18 11:57 AM
. * Re: Couple of data points for .197 vs. .196 benches. Haze  04/30/18 09:14 AM
. * Re: Couple of data points for .197 vs. .196 benches. Haze  04/30/18 01:35 AM
. * Re: Couple of data points for .197 vs. .196 benches. John IV  04/30/18 04:40 AM
. * Re: Couple of data points for .197 vs. .196 benches. Vas Crabb  04/30/18 03:01 AM

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