> I would like to see all vector options from MAME 0.178 and of HLSL converted to BGFX.
I'm game to convert them over to BGFX, but you're going to have to be more specific. According to the project's Git history, I effectively didn't make any changes to MAME during that cycle, but your friends Jezze and Calamity made a whole lot of them.
For as much as it seems like you feel like their changes tend to be better than mine, apparently there's something that they did wrong. So what is it? Can you narrow it down to an exact commit from around 3,25 years ago where they broke something that you really liked?
I'm not asking just to be a dick, I really want to know where this apparent regression in quality happened, so I have a point that I can work off of when porting things over to BGFX, knowing safely that the code I'm porting over is the "right" code.