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RobbbertModerator
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Reged: 08/21/04
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Re: My build of MAMEUI 0.242 doesn't run
04/05/22 02:08 AM


> I run your pre-compiled MAMEUI64 and it works fine.
> I'm a long time MAMEUI user and I never got any issue with my compilations
> (subtarget=ARCADE) until version 0.229, when the splash is shown and then bails out.
>
> I have none issues with vanilla MAME subtargets.
>
> For the version 0.229 when this was detected you did say "If you're using GCC 10.2
> then that is known behavior. Use an older version such as 10.1", so... In 0.242 are
> we still with the same scenario? Which toolchain versions (msys, gcc, etc...) are you
> using?
>
> Please, please, I would like to continue running subtargets...
> Thanks
> Juanan

Since you are getting the source from github, take notice of the warning that is in README.md

You must use GCC 10.1 - later versions will compile but crash at start.

I don't have a suitable debugger (if any exist) or any way of knowing where the crash occurs.

I was planning on doing the upgrade to 11.2 and finding out what the problem is, no matter how long it took, but there's a showstopper - the stack trace doesn't work with 11.2, not even in MAME. So, I'm holding off for a while.







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Subject Posted by Posted on
* My build of MAMEUI 0.242 doesn't run heartbitt 04/04/22 05:41 PM
. * Re: My build of MAMEUI 0.242 doesn't run RobbbertModerator  04/05/22 02:08 AM

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