MAMEWorld >> The Loony Bin
View all threads Index   Threaded Mode Threaded  

Pages: 1

*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


THE IMPLEMENTOR'S CREED
#304550 - 02/19/13 04:27 AM Attachment: IMPLEMEN.TXT 3 KB (2 downloads)


-------
10-Sep-85 11:29:04-EDT,2294;000000000001
Mail-From: SWG created at 10-Sep-85 11:25:39
Date: 10 Sep 1985 1125-EDT
From: Stu Galley
Subject: stuff for Binky
To: imps at ZORK

After our talk with O'Leary at last week's lunch, I wrote the following,
which I think expresses my view of what we do and how we do it.

I don't know whether this will make him any happier, but I'd like
to give you a chance to comment before I show it to him.

---------

THE IMPLEMENTOR'S CREED

I create fictional worlds. I create experiences.

I am exploring a new medium for telling stories.

My readers should become immersed in the story and forget where they
are. They should forget about the keyboard and the screen, forget
everything but the experience. My goal is to make the computer
invisible.

I want as many people as possible to share these experiences. I want a
broad range of fictional worlds, and a broad range of "reading levels".
I can categorize our past works and discover where the range needs
filling in. I should also seek to expand the categories to reach every
popular taste.

In each of my works, I share a vision with the reader. Only I know
exactly what the vision is, so only I can make the final decisions about
content and style. But I must seriously consider comments and
suggestions from any source, in the hope that they will make the sharing
better.

I know what an artist means by saying, "I hope I can finish this work
before I ruin it." Each work-in-progress reaches a point of diminishing
returns, where any change is as likely to make it worse as to make it
better. My goal is to nurture each work to that point. And to make my
best estimate of when it will reach that point.

I can't create quality work by myself. I rely on other implementors to
help me both with technical wizardry and with overcoming the limitations
of the medium. I rely on testers to tell me both how to communicate my
vision better and where the rough edges of the work need polishing. I
rely on marketeers and salespeople to help me share my vision with more
readers. I rely on others to handle administrative details so I can
concentrate on the vision.

None of my goals is easy. But all are worth hard work. Let no one doubt
my dedication to my art.
-------


I know where this came from obviously since I posted it. But I'm wondering if anyone else does?



There is no law in the arena




DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304553 - 02/19/13 06:42 AM


> I know where this came from obviously since I posted it. But I'm wondering if anyone
> else does?

Infocom. The TO line is kind of a dead giveaway, although I knew it right from your post's subject, since I knew that Infocom called their devs "implementors".



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: DMala]
#304554 - 02/19/13 06:54 AM


YES,
But where exactly did that copy of the mail come from? where it was included on an Activision piece of software?



There is no law in the arena




DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304555 - 02/19/13 07:09 AM


> YES,
> But where exactly did that copy of the mail come from? where it was included on an
> Activision piece of software?

Ah, I didn't know that. I cheated and Googled it, but I won't spoil it for anyone else who wants to take a guess.



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: DMala]
#304556 - 02/19/13 07:19 AM


Enscrolled on italie's shithole tattoo. It was the only thing gay enough.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: Smitdogg]
#304557 - 02/19/13 07:23 AM


Hell yeah! With his ass being your mouth that will be badass!



There is no law in the arena




SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304558 - 02/19/13 07:27 AM


Please try harder.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: Smitdogg]
#304559 - 02/19/13 07:29 AM


Please don't try.



There is no law in the arena




SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304560 - 02/19/13 07:30 AM


I don't have to.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: Smitdogg]
#304561 - 02/19/13 07:30 AM


Good for you!



There is no law in the arena




SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304562 - 02/19/13 07:31 AM


Bad for you though.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: Smitdogg]
#304563 - 02/19/13 07:33 AM


Honestly, I don't fucking care!



There is no law in the arena




SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304564 - 02/19/13 07:35 AM


Yes you do.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: Smitdogg]
#304565 - 02/19/13 07:44 AM


And STILL nobody can answer the question!



There is no law in the arena




StilettoAdministrator
They're always after me Lucky ROMS!
Reged: 03/07/04
Posts: 6472
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: *=/STARRIDER\=*]
#304566 - 02/19/13 07:50 AM


> YES,
> But where exactly did that copy of the mail come from? where it was included on an
> Activision piece of software?

From here:
https://groups.google.com/forum/?fromgroups=#!msg/rec.arts.int-fiction/i2CK8qSEZVg/_CuHLeyjWEYJ

Beyond that, from Infocom's internal network.

>where it was included on an Activision piece of software

I haven't seen evidence of that, but haven't looked too closely.

- Stiletto



DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
Send PM


Re: THE IMPLEMENTOR'S CREED new [Re: Stiletto]
#304568 - 02/19/13 08:18 AM


> From here:
> https://groups.google.com/forum/?fromgroups=#!msg/rec.arts.int-fiction/i2CK8qSEZVg/_CuHLeyjWEYJ

Whoa, cool... I haven't looked at or thought about RAIF in a long time. I was pretty big into IF about a decade or so ago. I never did manage to get a game together for the big competition, although I entered a piece in the '04 IF Art Show and won a prize.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


From the same folder on the Activision release new [Re: *=/STARRIDER\=*]
#304617 - 02/20/13 04:29 AM Attachment: INFODOPE.TXT 3 KB (25 downloads)


I can't seem to copy/paste it as there must be a banned word in it.

Not sure which one?

Am I the only one that thinks that's freaking hilarious?



There is no law in the arena




*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


Since nobody knows or cares. .. new [Re: *=/STARRIDER\=*]
#304624 - 02/20/13 06:28 AM Attachment: 41B9Y172C1L.jpg 29 KB (2 downloads)


There is a folder called "VERYLOST" on the Activision release "Masterpieces of Infocom" that contains 3 folders and an ABOUT.TXT.

The txt's I posted were from those folders and the following is the ABOUT.TXT.


Have you ever sneaked into someone's room, read their diary, and then left
without a trace?

That is sort of what this folder is. It contains a series of files downloaded
from the old Infocom UNIX server, which made the journey from Cambridge
to Los Angeles but didn't quite make it to our curennt spiffy world-wide
headquarters.

The Infodope folder contains three issues of Infodope, INFOCOM's in-house
newsletter. The Misc folder contains a great piece about writing Infocom
fiction called The Implementor's Creed, notes on Infocom's favorite pastime,
and notes from a Studio offsite meeting held by Infocom. The Aborted folder
contains notes about several serious and not-so-serious ideas for games
pitched around by the Infocom team.

Digging through this disc reminded of leafing through old newspapers in your
grandmother's attic. You know the kind where they are advertising a 1932 Ford
coupe in cherry condition for only $600? I felt like I had been born too many
years too late to enjoy the best times of the game industry. Even though I
played all of Infocom's text adventures on my Atari 800, I couldn't help but
wish I actually created those games. I hope that everyone who plays these
games will enjoy them as much as I enjoyed putting together this collection.

Jason Kay
Activision Black Operations Team
June 1996

============================================================================
From the Computer of G. Kevin Wilson
SPAG Magazine, Editor and Infocommie
June 19th, 1996.


I'm sure that many of you are old-time Infocommies. I myself got
started on Infocom games (Wishbringer, to be exact) many years ago, when I
got my first IBM PC XT.

I guess some of you are wondering why I enjoy text adventures,
and why I'm still interested in them in this age of 3-D shooters, ray-traced
adventures, and 16-bit sound. It's simple. You can't beat a good story.
If those games would start with a great story and build everything else
around that, they'd be brilliant. Most don't. With a text adventure,
there was nothing else to support the game, you had to have a good story,
or things fell apart. Now, Infocom wasn't always on the mark, but they
hit it pretty consistently, and when they hit it dead center, the results
were unforgettable. That's why you still hear grown adults babbling about
'Hucka-Bucka-Beanstalk' and 'that $%#&*$()! babel fish!'.

I doubt that many of you have heard of SPAG magazine. It's not
available in a printed format, only over the Internet. It's a magazine
about text adventures, but it's not just about the old text adventures.
SPAG magazine has for the past two years been following the efforts of
hobbyists and college students around the world to keep text adventures
alive.

SPAG consists almost exclusively of reader-submitted reviews. The
readers play text adventures, and then share their opinions of them with the
rest of us. You are invited to submit reviews as well. By the way, if you
have Internet access with FTP capability, you're in luck. There's a lot of
material out there to help you write text adventures of your very own.
There's even a newsgroup expressly for authors of text adventures to discuss
tips and tricks. It is: rec.arts.int-fiction (The int-fiction stands for
"interactive fiction",
a phrase used by Infocom to describe the games they produced.)

The FTP site you'll want to visit is: ftp.gmd.de

Look in the /if-archive/ directory. You will find hundreds of text
adventures, solutions, and text adventure design kits. If you look in the
/if-archive/magazines/SPAG/ directory, you'll find all the issues of SPAG
magazine freely available.

If you look in the /if-archive/info/ directory, you'll see several
guides to help you with the less technical and more literary aspects of
making a good game. I myself wrote "Whizzard's Guide to Authoring Text
Adventures." Clunky title, I know, but I think I got my major points across
in it.

Good luck playing these great games, and maybe someday we'll get together
for a game of Hider-and-Seeker.

G. Kevin Wilson
"Whizzard"
whizzard@uclink.berkeley.edu

[ATTACHED IMAGE]

Attachment



GatKongModerator
Tetris Mason
Reged: 04/20/07
Posts: 5904
Loc: Sector 9
Send PM


I care. new [Re: *=/STARRIDER\=*]
#304640 - 02/20/13 05:41 PM


Infocom has a special place in my heart.

Meh, I'm being half tongue-in-cheek, but it does. I had ALL their titles, and solved most of them with my best friends Terry and Dave.

We loved them so much, we'd buy each new title the very first day they were available. We would brainstorm and consternate over how to get past various solutions... and I remember the heartbreak the time Floyd died, giving his life to save mine.


Quote:


"Looks dangerous in there," says Floyd. "I don't think you should go inside." He peers in again. "We'll need card there to fix computer. Hmmm... I know! Floyd will get card. Robots are tough. Nothing can hurt robots. You open the door, then Floyd will rush in. Then you close door. When Floyd knocks, open door again. Okay? Go!" Floyd's voice trembles slightly as he waits for you to open the door.
> OPEN THE DOOR
"The door opens and Floyd, pausing only for the briefest moment, plunges into the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More are heading straight toward the open door! Floyd shrieks and yells to you to close the door."
> CLOSE THE DOOR
From within the lab you hear ferocious growlings, the sounds of a skirmish, and then a high-pitched metallic scream!
> WAIT
Time passes...

You hear, slightly muffled by the door, three fast knocks, followed by the distinctive sound of tearing metal.
> OPEN THE DOOR
Floyd stumbles out of the Bio Lab, clutching the mini-booth card. The mutations rush toward the open doorway!
> CLOSE THE DOOR
And not a moment too soon! You hear a pounding from the door as the monsters within vent their frustration at losing their prey.

Floyd staggers to the ground, dropping the mini card. He is badly torn apart, with loose wires and broken circuits everywhere. Oil flows from his lubrication system. He obviously has only moments to live.

You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at his friend with half-open eyes. "Floyd did it ... got card. Floyd a good friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the Starcrossed Miner: ....

As you finish the last verse, Floyd smiles with contentment, and then his eyes close as his head rolls to one side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might live."




Ugh. I actually cried, and was actually depressed for a day over it. Al three of us were in shock.

And when the wait for a new title got too unbearable, we even wrote our own text adventures on my Commadore 64. We developed our own text recognition program to do it and everything, breaking the sentence down into words by looking for spaces, then comparing the first four letters of every word to a database blah blah blah... it worked as good as Infocoms, limited only by the size and complexity of the data base you created. Our adventure was based in our neighborhood and school, you could get on the school bus and ride to it to school etc. I also remember having to find your locker combination to get into the locker... you could do almost anything nasty to the principal when you encountered him too.... he got the brunt of all our adolescent angst... not much else do I recall. Its a shame nothing we ever made is still around... would have been great memories, especially since Terry has already passed away (can you believe that, I'm already to that age where old friends are already gone). Working FOR Infocom was a dream of ours as kids, but then the text-based adventures added graphics as computers got "better", which pretty much ruined the genre in my opinion. We bought ONE title with pictures and graphics (I forget which title that was), but it wasn't the same, and my interest faded in the subject after that. Why none of the three of us went into computer related jobs is bizarre, considering how geeked we were about them as kids.

So, yeah, I enjoyed your post. Anything Infocom is kewl to me.



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


The BEST part! new [Re: GatKong]
#304657 - 02/21/13 04:56 AM


It just seems SO strange that the ABOUT.TXT is written by:

Jason Kay
Activision Black Operations Team
June 1996

And Call of Duty had ZORK hidden in it.

I'm sure that there is a connection there somewhere!



URherenow
Reged: 09/21/03
Posts: 4260
Loc: Japan
Send PM


Re: I care. new [Re: GatKong]
#304688 - 02/21/13 06:09 PM Attachment: arioso.zip 3 KB (1 downloads)


Why is nothing you made still around? I still have everything I ever typed on a C64 on my PC. Mostly games I typed/copied from gazette magazine and may or may not have modified to my liking, but also a few cheesy original things I did while trying to learn a bit of basic. My fav is still the song I programmed in basic on the C-128 (easy as pie to program 3-voice music in c-128 basic as long as you have basic knowledge of music)

In fact... check this post in a little while, and I'll attach the .d64 image and you can load it up in vice (C-128 though, not C-64)


UPDATE:

LOAD "A. BOOT" ,8
RUN

For those who are unfamiliar with a C-64/128 keyboard layout, shift+2(@)= "



How'd I get the .d64 image? Found a schematic online for chopping off the end of a cable for a 1541 disk drive and wiring it to a DB-25 connector (old printer parallel cable)then used a DOS program called star commander to make the images. I saved all of the floppies I had to .d64 format for safe keeping



GatKongModerator
Tetris Mason
Reged: 04/20/07
Posts: 5904
Loc: Sector 9
Send PM


Re: I care. new [Re: URherenow]
#304704 - 02/21/13 09:59 PM


>Why is nothing you made still around?

You know those "hoarders"... people that save everything...

Not my Mom. If it's not nailed down it gets thrown away or sold for $1 in the next garage sale.

I literally have NOTHING from my childhood... when my folks retired and moved to Florida... nothing survived the purge. She put the dog down, tossed everything that didn't fit in the car, and they moved. I wish I was joking. Me and my brothers were all like "WTF, MOM!"



Gor
Giver of truth.
Reged: 09/21/03
Posts: 1925
Loc: The basement
Send PM


Re: I care. new [Re: GatKong]
#304706 - 02/21/13 11:27 PM


> > Why is nothing you made still around?
>
> You know those "hoarders"... people that save everything...
>
> Not my Mom. If it's not nailed down it gets thrown away or sold for $1 in the next
> garage sale.
>
> I literally have NOTHING from my childhood... when my folks retired and moved to
> Florida... nothing survived the purge. She put the dog down, tossed everything that
> didn't fit in the car, and they moved. I wish I was joking. Me and my brothers were
> all like "WTF, MOM!"

She put down the dog? WTF, MOM!



URherenow
Reged: 09/21/03
Posts: 4260
Loc: Japan
Send PM


Has anyone by chance... new [Re: Gor]
#304715 - 02/22/13 03:02 AM


actually listened to my little childhood masterpiece?



grog
Reged: 09/06/11
Posts: 419
Send PM


Re: Has anyone by chance... new [Re: URherenow]
#304716 - 02/22/13 03:27 AM


> actually listened to my little childhood masterpiece?

get it to an mp3 or on youtube then we listen



URherenow
Reged: 09/21/03
Posts: 4260
Loc: Japan
Send PM


Sheesh... what people go through for validation new [Re: grog]
#304722 - 02/22/13 04:07 AM Attachment: Arioso.mp3 1230 KB (5 downloads)


used "soundrecorder.exe" and What U hear to make a .wma while playing it through the emulator, then nero recode converted to mp3.

A recording just doesn't do it justice. You can't (without being part of this conversation) realize the complexities of writing this as a young teenager, in basic, on an 8-bit machine that had only 3 voices to work with (unless you were a serious programmer that knew machine language... then you could trick the system into using the system 'beep' function as a 4th voice, separate from the SID chip).

Programing music for this thing in basic makes correct timing between voices extremely difficult, as evident in my attempt at keeping the other 2 voices going while a trill was being played by the main voice. The best I could manage are pretty much half-speed trills.

Playing it in an emulator kind of puts all of this into prospective.

At any rate, enjoy! Oh, and don't bother if you hate classical.



GatKongModerator
Tetris Mason
Reged: 04/20/07
Posts: 5904
Loc: Sector 9
Send PM


And if you're too lazy to download it.... new [Re: URherenow]
#304728 - 02/22/13 04:38 AM


Or to embed it





Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4457
Loc: Melbourne, Australia
Send PM


Re: Sheesh... what people go through for validation new [Re: URherenow]
#304729 - 02/22/13 04:44 AM


> At any rate, enjoy! Oh, and don't bother if you hate classical.

That's a pretty good effort for BASIC! Back in the day, I wrote some Pascal on 68k Mac to play some electro, riding straight on top of Sound Manager, and using Macintalk II speech synthesis for "vocals". Trying to get the speech synth to stay in time with the music was always fun. Too bad I lost that stuff in disk failures (I wasn't great at keeping backups in those days).



URherenow
Reged: 09/21/03
Posts: 4260
Loc: Japan
Send PM


tyft new [Re: GatKong]
#304737 - 02/22/13 07:40 AM


not really lazy, just in a hurry. My wife had one foot out the door to a lunch I definitely did not want to miss (the best shabu shabu place in Yamato).



*=/STARRIDER\=*
MAME Punk
Reged: 02/06/12
Posts: 329
Loc: an open field west of a white house with a boarded front door.
Send PM


HOLY F**K!!!!!!!!!!!!!!!!!!!! new [Re: *=/STARRIDER\=*]
#304843 - 02/24/13 08:22 AM


Google that shit now!



Tomu Breidah
No Problems, Only Solutions
Reged: 08/14/04
Posts: 6817
Loc: Neither here, nor there.
Send PM


OMG! Mind = Blown [nt] new [Re: *=/STARRIDER\=*]
#304844 - 02/24/13 08:43 AM


> Google that shit now!



if you clicked this to read it (despite the 'NT') then here's a vid for your trouble. Creed indeed.



Edited by Tomu Breidah (02/24/13 08:46 AM)



StilettoAdministrator
They're always after me Lucky ROMS!
Reged: 03/07/04
Posts: 6472
Send PM


what? new [Re: *=/STARRIDER\=*]
#304845 - 02/24/13 08:50 AM


> Google that shit now!

There's a tumblr now, is that it?

- Stiletto


Pages: 1

MAMEWorld >> The Loony Bin
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  GatKong 
0 registered and 10 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 3028