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GeekBrain
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Reged: 01/10/05
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ACT-Labs Light Guns and High Score
#335454 - 12/26/14 06:21 PM


It's been a while and I'm out of touch with some of the changes. As I understand, IV/Play is the suggested route to use.


Does IV/Play support the old ACT-Labs light guns?

I also see that the high score saving was removed. Another post mentioned from last year mentioned a setting in the mame.ini file, but that doesn't appear to exist in the newer MAME.exe installations. I don't want to custom build using a diff file.

Can anyone provide a little assistance?


-Thanks-



John IVModerator
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Reged: 09/22/03
Posts: 1967
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Re: ACT-Labs Light Guns and High Score new [Re: GeekBrain]
#335493 - 12/28/14 08:25 AM


IV/Play is my front-end for baseline Mame.exe; it supports whatever baseline does via its *.ini files. MameUI64 still exists and limps along on the kindness and charity of others. I just compile and release the build here.

Investigate the use of auto save states in baseline to retain your high-scores if you don't want the hacked in hiscore.dat support other derivatives offer.



john iv
http://www.mameui.info/



vicdreyer
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Reged: 10/16/05
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Re: ACT-Labs Light Guns and High Score new [Re: GeekBrain]
#336846 - 02/10/15 05:09 PM


I switched from ACT Labs light guns to the ArcadeGuns light guns because ACT Labs guns only work with the older CRT monitors. I believe the ACT Labs guns should still work with the latest MAMEUI since it only emulates a mouse anyway.


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