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MetalliC
Demul/MAME dev
Reged: 03/20/09
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The King of Dumpers
#236428 - 10/15/10 11:03 AM


After about two weeks of work CaH4e3 got a full working dump of Atomiswave cart "The King of Fighters XI".



Edited by MetalliC (10/15/10 04:42 PM)



iq_132
FBA Dev.
Reged: 10/01/04
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Loc: Michigan, USA
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Re: The King of Dumpers new [Re: MetalliC]
#236450 - 10/15/10 05:48 PM


> After about two weeks of work CaH4e3 got a full working dump of Atomiswave cart "The
> King of Fighters XI".

Looks like he figured out how to read those funky chips. ^^

PS. Those sprites look like mud.



CaH4e3
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Re: The King of Dumpers new [Re: iq_132]
#236455 - 10/15/10 06:00 PM


anybody know how to read it, but there is no such eeprom peader/writer to handle it lol



MetalliC
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more snaps new [Re: MetalliC]
#236515 - 10/16/10 02:16 PM














Sonic
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Re: more snaps new [Re: MetalliC]
#236564 - 10/17/10 10:44 AM


There are little graphic glitches on the red gauge on the right and left sides of the snaps.

It is emulation bugs or problems with the dumping process ?

Thanks in advance for the reply
Regards,



Heihachi_73
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Re: more snaps new [Re: MetalliC]
#236570 - 10/17/10 02:26 PM


Is it just me, or does it look like SNK et.al. simply ripped the characters' low-resolution, 256 color sprites straight from the Neo-Geo? The backgrounds look awesome, then they failed by having blocky, blurry anti-aliased fighters right up in your face... The characters would have looked amazing if they were fully redrawn in the new hardware's 640x480 mode.

Sort of reminds me of Mario Kart 64 having the full 3D courses but simple sprites for the actual racers. Having the eight racers on-screen as well as the 3D courses was probably getting a bit much for the '64 though...



Vas Crabb
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Re: more snaps new [Re: Heihachi_73]
#236571 - 10/17/10 02:58 PM


Those sprites look worse than what was on the NeoGeo. They probably lost their character artists when they went bankrupt.



F1ReB4LL
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Re: more snaps new [Re: Heihachi_73]
#236585 - 10/17/10 05:45 PM


> Is it just me, or does it look like SNK et.al. simply ripped the characters'
> low-resolution, 256 color sprites straight from the Neo-Geo? The backgrounds look
> awesome, then they failed by having blocky, blurry anti-aliased fighters right up in
> your face... The characters would have looked amazing if they were fully redrawn in
> the new hardware's 640x480 mode.

Many DC/Naomi fightings are the same - Capcom vs SNK, Capcom vs SNK 2, Street Fighter Zero 3 Upper, etc. - great backgrounds and horrible low-res sprites



SmitdoggAdministrator
Reged: 09/18/03
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Re: more snaps new [Re: Heihachi_73]
#236591 - 10/17/10 05:59 PM


I think everything about it looks like crap, including the backgrounds. It probably wasn't as harsh on the eyes in a real arcade monitor though. It's supposed to have good gameplay at least.



Foxhack
Furry guy
Reged: 01/30/04
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Re: more snaps new [Re: Heihachi_73]
#236595 - 10/17/10 06:41 PM


> Is it just me, or does it look like SNK et.al. simply ripped the characters'
> low-resolution, 256 color sprites straight from the Neo-Geo? The backgrounds look
> awesome, then they failed by having blocky, blurry anti-aliased fighters right up in
> your face... The characters would have looked amazing if they were fully redrawn in
> the new hardware's 640x480 mode.
>
> Sort of reminds me of Mario Kart 64 having the full 3D courses but simple sprites for
> the actual racers. Having the eight racers on-screen as well as the 3D courses was
> probably getting a bit much for the '64 though...

They applied some sort of filter to the sprites since the resolution was increased. It looks horrible.

Thankfully the PS2 version has several filters for the character sprites; including a low-res, simple resizing blocky one, which is always the default for me.



CaH4e3
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Re: more snaps new [Re: Sonic]
#236637 - 10/18/10 11:26 AM




must be the problem, but somewhere else than image itself probably. ;(



Solstar
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Re: more snaps new [Re: Smitdogg]
#236638 - 10/18/10 11:40 AM


> I think everything about it looks like crap, including the backgrounds. It probably
> wasn't as harsh on the eyes in a real arcade monitor though. It's supposed to have
> good gameplay at least.

Confirmed,its one of the best KOF amongst those that came out in recent years.then again,i got kof 2002 unlimited match for ps2(which had all bosses from previous kof games and some thing like 60 characters)that blew this game out..



CaH4e3
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Re: more snaps new [Re: Sonic]
#237506 - 10/27/10 08:40 PM




fixed now, was some emulation problems



Sonic
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Reged: 02/10/09
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Re: more snaps new [Re: CaH4e3]
#237510 - 10/27/10 09:38 PM


Nice :-) and thank you for the information.

Did you apply some filter to the sprites ?
They look like less pixelated than in previous version of your emulator (in Knights Of Valour : The Seven Spirits for example).

Best


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