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abelenki
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MAME 0.140u3
#241812 - 12/23/10 02:24 PM


http://mamedev.org/updates.html

0.140u3
-------


MAMETesters Bugs Fixed
----------------------
- 03791: [Sound] pandoras: Missing elements in emulated audio
(Phil Bennett)
- 04074: [Crash/Freeze] raidndxa2: Segmentation Fault after OK
(Angelo Salese)
- 04073: [Crash/Freeze] nzerotea: Segmentation Fault after OK
(Angelo Salese)
- 04150: [Documentation] shrike: Year is 1986. (Tafoid)
- 04142: [Interface] Multiple escapes keypresses needed to exit MAME
(Miodrag Milanovic)
- 03467: [Graphics] firebarr: Extensive issues with Tilemaps/Sprites
(Angelo Salese)
- 03723: [Gameplay] schaser: Screen is upsidedown (hap)
- 04144: [DIP/Input] mazeinv: Incorrect amount of buttons (Tafoid)
- 04051: [Sound] hunchbks: No sound (hap)
- 04126: [Sound] minefld, rescue, aponow: Sound is missing (hap)
- 04145: [Documentation] strtheat: Game name description. (M.A.S.H.)
- 04137: [Color/Palette] rpatrol, rpatrolb: Wrong sprite colors.
(M.A.S.H.)
- 04103: [Save/Restore] pesadelo: Complete graphic breakage on save (hap)
- 02942: [Crash/Freeze] wpksoc: Freeze after the "Recycle" screen
(Angelo Salese)
- 04121: [Debugger] Debugger cannot set 8bit registers with 'do' command
(Robbbert)
- 04130: [Debugger] Debugger print command does not behave as per the
help (Robbbert)
- 04131: [Debugger] Debugger symlist command crashes MAME (Robbbert)



Source Changes
--------------
Adjust MC6850 receive/transmit timer periods when clocks are changed.
[Curt Coder]

Fixed (?) end of spritelist marker in PGM [David Haywood]

Assorted accuracy updates: [Corrado Tomaselli]
* pacmania roms relabeled with the correct names.
* chaknpop changed clocks to PCB verified levels.
* tankbust changed clocks to PCB verified levels.
* kyros clocks changed to match bootleg PCB.
* mshuttlej (Japan - Set 1) sample rom MY06 should match US set.

Updates to Naomi/Naomi2 M2/M3 decryption. [Andreas Naive]

Add key for vf4cart [Andreas Naive]

Fixed debug command symlist (bug #4131) [Robbbert]

Hand tuned Z80 clock divider in Pastel Gal driver, needed to correct
galds sound sample pitch [Angelo Salese]

Added correct refresh rate for PGM games [Zakk]

Fixed service mode in Tatakae Big Fighter [Angelo Salese]

Removed ROM patches to Tatakae Big Fighter [Angelo Salese]

Added reset line trigger from main to sound CPU in Irem M107 driver,
fixing Fire Barrel sound [Angelo Salese]

Added a preliminary hook-up for an alternative rowscroll effect in
Irem M107 HW, noticeable in Fire Barrel stage 2 and 6 and World PK
Soccer goal scrolling [Angelo Salese]

Fixed regressed gameplay speed in Dream Soccer '94 (M107 version)
[Angelo Salese]

Added preliminary row select effect in Irem M107, fixes for good the
start-up transitioning in Fire Barrel [Angelo Salese, David Haywood]

Added Synertek SY6845E subtype to mc6845.c [Curt Coder]

Ported row select to every other tilemap in Irem M107 and fixed a bug
in it, gives correct stretching gfxs at the end of level 1 and at the
start of level 8 in Fire Barrel [Angelo Salese]

Fixed a title screen color bug in World PK Soccer [Angelo Salese]

forte2.c, pengadvb.c: fixed savestates [ShimaPong]

cb2001: fixed 2 opcodes [Roberto Zandona']

Fixed rowscroll effect in Fire Barrel [David Haywood]

SDL: Clear and flip 3 times on resolution changes instead of twice,
required by some OpenGL drivers [Chris Kennedy]

Removed static variables in FM sound cores. [Atari Ace]

Fixed sprite wrap-around y in Irem M107 HW [Angelo Salese]

Correct clocks documented from original PCB (galpani2i) for Gal Panic
2 [Corrado Tomaselli]

Fixed a misplaced sprite bug in Fire Barrel [Angelo Salese]

Fixed sprite-sprite priorities and fixed a sprite sticking bug on game
over screen in Fire Barrel [Angelo Salese, David Haywood]

Fixed up Maze Invaders inputs, adding notes (Fixed MT#4144). Fixed up
Dip Locations to match open/closed states shown in service modes for
the centiped.c driver. [Tafoid]

Fixed an un-inited bankswitch problem in the Seibu Audio driver, gives
preliminary working sound in Denjin Makai [Angelo Salese]

missile.c: Corrected Missile Attack ROM locations and added PROMs to
Super Missile Attack [Kevin Eshbach]

scobra.c: Added Super Cobra and Lost Tomb DIP switch locations
[Kevin Eshbach]

Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good
in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD
Gundam Psycho Salamander no Kyoui [Angelo Salese]

H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont]

Added a 'changed by' search to the cheat engine [Pugsy]

ics2115: Fix the timer [O. Galibert]

raiden2: Advance the cop code a little [O. Galibert]

Added key dump for scptour [Guru]

i8085 cpu Fixed loading of reg A from debugger 'do' command [Robbbert]

Add DEVICE_SELF_OWNER which allows an address map to refer to the
owner of its owning device. Useful for CPU address map handlers for
CPU's that are part of a device. [Aaron Giles]

Added sound comms in Raiden 2, giving working sound to it
[Angelo Salese]

Added receive byte function to MC6850 ACIA for MESS generic terminal
emulation. [Curt Coder]

Updated the PALs that need to be dumped for Puyo Puyo and Bloxeed
[Kevin Eshbach]

vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added
the Vs. Castlevania ROM location [Kevin Eshbach]

Z80DART changes: [Curt Coder]
* fixed asynchronous transmit mode
* fixed channel A interrupt vector
* improved logging

multfish.c update: [MetalliC]
* full save-states support
* changed to use timekeeper-device instead of mvram + custom code
* now use timekeeper as Z80 banked RAM (verified with hardware, now
full game stats saved on power on/off as on real machine)
* graphics roms naming scheme changed as on Irgrosoft's hash-lists
* Roll Fruit's always-locked-coinlock bug fixed
* few old missing roms found and added: Fruit Cocktail 030623
fcockt_3 Lucky Haunter 030804 lhaunt_2 Resident 040415
resdnt
* all known hashes added (entertainment, lottery, etc)
* misc cleanup

Decoded GFX roms in Seibu Cup Soccer bootleg sets [David Haywood]

Added a preliminary DMA to the Legionnaire driver, fixes some color
issues in Legionnaire and Denjin Makai [Angelo Salese]

Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors
in it [Angelo Salese]

Naomi updates:
* Added Rev. C Naomi 2 Export BIOS [The Dumping Union]
* Fixed some rom filenames that didn't fit MAME standard [Cah4e3]

Corrected game clock for dai3wksi as verified on PCB [Guru]

Added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla
and SD Gundam [Angelo Salese]

Fixed sound comms in Seibu Cup Soccer sets [Angelo Salese]

Added idle skip for Ghost Eolith driver [David Haywood]

Made Zero Team and X Se Dae to boot [Angelo Salese]

Implemented a preliminary V25/V35 CPU core [Alex Jackson]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]
Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]
Deluxe Trivia ? Whiz (Edition 5)
[Mariusz Wojcieszek, Smitdogg, The Dumping Union]
Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina]
Balloon & Balloon (BnB Arcade) [Tim Schuerewegen]
Happy Tour [Tim Schuerewegen]
Dai San Wakusei Meteor [Hau, Chack'n]



New clones added
----------------
World Class Bowling v1.4 [Brian Troha, The Dumping Union]
Ataxx (Europe) [Corrado Tomaselli]
Gals Ds - Three Dealers Casino House (bootleg?)
[Team Europe & catSushi]
Gyruss (bootleg) [Darran]
Parodius DA! (World, set 2) [Corrado Tomaselli, The Dumping Union]
Gals Panic 2 (Italy) [Corrado Tomaselli]
Quester Special Edition (Japan) [taka-e]
Tic Tac Trivia (Vertical) [Smitdogg, The Dumping Union]
Raiden II (set 7, US Fabtek)
[Smitdogg, The Dumping Union] (not working)



New games marked as GAME_NOT_WORKING
------------------------------------
Race On! (RO2 Ver. A) [Guru]
Crisis Zone (CSZ04 Ver. B) [Guru]
Hydro Thunder [Mr. Do]
Offroad Thunder [Tom, gamerfan, Smitdogg, The Dumping Union]
Derby Owner's Club World Edition (Rev. D) [f205v, Cah4e3]



MAME Stuff | MAME favorites | Bubble Bobble Series chart / wiki | PC configuration



CrapBoardSoftware
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Re: MAME 0.140u3 new [Re: abelenki]
#241815 - 12/23/10 04:13 PM


> SDL: Clear and flip 3 times on resolution changes instead of twice,
> required by some OpenGL drivers [Chris Kennedy]

Is that related to OpenGL triple-buffering enabled in drivers?

> Added a 'changed by' search to the cheat engine [Pugsy]
Thanks pugsy



AeroCityMayor
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Re: MAME 0.140u3 new [Re: abelenki]
#241816 - 12/23/10 04:26 PM


>
>H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont]
>

And dumbed down for the proles?




Coherance of posts inversely proportional to Foster's consumption!!!




redk9258
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mame0140u3b_64bit new [Re: abelenki]
#241819 - 12/23/10 06:28 PM Attachment: mame0140u3b_64bit.7z 10361 KB (51 downloads)


See attached..



redk9258
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mame0140u3b new [Re: abelenki]
#241821 - 12/23/10 06:38 PM Attachment: mame0140u3b.7z 9497 KB (50 downloads)


See attached..



Jason
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thanks Red!! (nt) new [Re: redk9258]
#241824 - 12/23/10 07:19 PM





redk9258
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Re: thanks Red!! (nt) new [Re: Jason]
#241825 - 12/23/10 07:20 PM


Your welcome. Merry Christmas!



hammad
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63701 mcu new [Re: redk9258]
#241827 - 12/23/10 07:23 PM


The 63701 mcu will be hooked up in the next version ?



ranger_lennier
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Re: MAME 0.140u3 new [Re: abelenki]
#241846 - 12/24/10 01:42 AM



> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]
> Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]
> Deluxe Trivia ? Whiz (Edition 5)
> [Mariusz Wojcieszek, Smitdogg, The Dumping Union]
> Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina]
> Balloon & Balloon (BnB Arcade) [Tim Schuerewegen]
> Happy Tour [Tim Schuerewegen]
> Dai San Wakusei Meteor [Hau, Chack'n]
>

I see this as a huge release. Some very old games newly dumped and working (Rumba Lumber, Dai San Wakusei Meteor), and some games with longstanding problems finally fixed up (Balloon & Balloon, Denjin Makai, Bullet). Congrats to everyone involved!

What did it take to get Bullet working? I recall Aaron spent a lot of time before trying to reconstruct the key. Are there more games with missing or incomplete keys like this?



ranger_lennier
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Re: MAME 0.140u3 new [Re: abelenki]
#241847 - 12/24/10 01:52 AM



> New games marked as GAME_NOT_WORKING
> ------------------------------------
> Race On! (RO2 Ver. A) [Guru]
> Crisis Zone (CSZ04 Ver. B) [Guru]
> Hydro Thunder [Mr. Do]
> Offroad Thunder [Tom, gamerfan, Smitdogg, The Dumping Union]
> Derby Owner's Club World Edition (Rev. D) [f205v, Cah4e3]

Also glad to see Hydro Thunder and Offroad Thunder. Hydro Thunder was probably, for me, the most important missing title of games that I had actually played in an arcade.



sjyune
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[segas16b] Bullet - still crashes on the same spot (2 stage) -nt- new [Re: abelenki]
#241854 - 12/24/10 03:38 AM


..



TafoidAdministrator
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Re: yes, it's known and fixed for 0.141 -nt- new [Re: sjyune]
#241855 - 12/24/10 03:44 AM


.



twistyAdministrator
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Samples new [Re: abelenki]
#241863 - 12/24/10 11:23 AM


> Dai San Wakusei Meteor [Hau, Chack'n]

Samples: http://samples.mameworld.info/wav/dai3wksi.zip






Moose
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Re: MAME 0.140u3 new [Re: ranger_lennier]
#241867 - 12/24/10 01:34 PM


> > New games added or promoted from NOT_WORKING status
> > ---------------------------------------------------
> > Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]
> > Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]
> > Deluxe Trivia ? Whiz (Edition 5)
> > [Mariusz Wojcieszek, Smitdogg, The Dumping Union]
> > Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina]
> > Balloon & Balloon (BnB Arcade) [Tim Schuerewegen]
> > Happy Tour [Tim Schuerewegen]
> > Dai San Wakusei Meteor [Hau, Chack'n]
> >
>
> I see this as a huge release. Some very old games newly dumped and working (Rumba
> Lumber, Dai San Wakusei Meteor), and some games with longstanding problems finally
> fixed up (Balloon & Balloon, Denjin Makai, Bullet). Congrats to everyone involved!

Yes indeed. Excellent work guys !

Hope everyone has a nice Chrismtas + New Year break.



Moose



ShimaPong
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Re: MAME 0.140u3 new [Re: abelenki]
#241869 - 12/24/10 03:49 PM Attachment: dai3wksi.png 47 KB (1 downloads)


> forte2.c, pengadvb.c: fixed savestates [ShimaPong]

Unfortunately, other games used tms9928a have still this problem.
You can reproduce easily in the games for sg1000a.c and pachifev.c.
Of course, you may say there don't have "SUPPORT_SAVE" flag. Yes, but otherwords, state_save seems to work fine (and setable the flag) if this problem is fixed.

How to fix is very easy, add "STATE_POSTLOAD" and regist it to save_state function per drivers.
But it may be better to list the games used tms9958a then fix.


> Race On! (RO2 Ver. A) [Guru]

Race On! (Namco 09.1998)
[ TIPS ]
- Play with CPU car
In car selection screen, hold down the break pedal then press view selection button.
You can select CPU car after press down the gas pedal

- Driver's view
In car selection screen, press down the break pedal 4 times.
You can select driver's view when press view selection button in playing the game.

- Secret Character
During photography (NOTE : this game has a camera), hold down the gas pedal then press view selection button 4 times
You can select a character from Tekken and decide when press down the break pedal.

Source : sight for Race On! on bandai namco games


> Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]

I hear that Team Japump send the decryption key which is no problem but Chris Hardy touch on his own so that doesn't work on u3.


> Dai San Wakusei Meteor [Hau, Chack'n]

Current emulation has a color though. Is it a "hacking" by MASH or verifyed with original PCB?


> Added a 'changed by' search to the cheat engine [Fuc*sy]

It's not the cheat engine!! F*cksy doesn't know the cheat system and debugger memory search! What right rotten *ucksy is!

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow



CrapBoardSoftware
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Re: MAME 0.140u3 new [Re: ShimaPong]
#241870 - 12/24/10 04:27 PM


> > Added a 'changed by' search to the cheat engine [Fuc*sy]
>
> It's not the cheat engine!! F*cksy doesn't know the cheat system and debugger memory
> search! What right rotten *ucksy is!

So if you know the cheat engine better than Pugsy (i guess you did not wrote his name intentionally wrong, it was just hitting a wrong key or something), would you be so kind and provide proof for that? That means, providing YOUR cheat engine improvements? I am pretty sure this translates really well to Japanese, so there should be no excuse for not understanding / not complying.



Pugsy
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Re: MAME 0.140u3 new [Re: ShimaPong]
#241872 - 12/24/10 05:29 PM


> > Added a 'changed by' search to the cheat engine [Fuc*sy]
>
> It's not the cheat engine!! F*cksy doesn't know the cheat system and debugger memory
> search! What right rotten *ucksy is!



I do NOT come up with the text in "whatsnew_0140u3.txt" - that text comes from Aaron. Of course I know it's the debugger memory search.

Shish, you see my nick so you just can't help yourself. Grow Up!



Pugsy
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Re: MAME 0.140u3 new [Re: ShimaPong]
#241875 - 12/24/10 06:09 PM


And what's with posting obscured cheats? Your trolling and belief in your abilities and the lack in others really amuses me.

For anybody else who wants Invincibility for dai3wksi that they can use - you can check this thread:-

http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=3836


or open the debugger and type:-

maincpu.mb@0D65=18
maincpu.mb@11DC=18


Merry Christmas



CrapBoardSoftware
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Re: MAME 0.140u3 new [Re: Pugsy]
#241878 - 12/24/10 06:30 PM


> Merry Christmas
Thanks, and Merry Christmas too...



twistyAdministrator
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Re: MAME 0.140u3 new [Re: ShimaPong]
#241882 - 12/24/10 08:16 PM


> It's not the cheat engine!! F*cksy doesn't know the cheat system and debugger memory
> search! What right rotten *ucksy is!

If you trash him one more time here you're getting banned for repeated posting rule #5 violations. This is your last warning, you're on seriously thin ice.






T-2000
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Re: MAME 0.140u3 new [Re: twisty]
#241888 - 12/24/10 11:08 PM


Anyway, hang-on sound bug fixed yet...lol... merry xmas to u all...



gregf
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Re: MAME 0.140u3 new [Re: T-2000]
#241890 - 12/24/10 11:35 PM




>Anyway, hang-on sound bug fixed yet...lol... merry xmas to u all...



Added sound comms in Raiden 2, giving working sound to it
[Angelo Salese]

Settle for Raiden II audio for now?


Good progress with Seibu hardware titles.



hap
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Re: MAME 0.140u3 new [Re: T-2000]
#241892 - 12/24/10 11:44 PM


Yeah, happens when developers are volunteers and choose to work on whatever they want to work on =)

I've seen you posting about Hang On before. It's a great game, I like it too. You can give a helping hand:
see this report? http://www.mametesters.org/view.php?id=992
Post these links there as reference:
- http://www.youtube.com/watch?v=VNrRGYYTF3E
- http://www.youtube.com/watch?v=lDZFbTPNkUQ
- maybe there are more? search!

and make two sound recordings from MAME, one from a version before the bug, and one with the bug. Upload them to that MameTesters report.



gregf
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Re: MAME 0.140u3 new [Re: ranger_lennier]
#241894 - 12/24/10 11:50 PM



--
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]
> Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]
> Dai San Wakusei Meteor [Hau, Chack'n]
--


>Some very old games newly dumped and working (Rumba Lumber, Dai San Wakusei Meteor)

Another Taito game that can once again be seen in action rather than just a couple screen snaps on a wip page.

Taito Cosmopolis and Taito Sky Destroyer are the remaining 1980s era Taito games I hope can be found and preserved.



F1ReB4LL
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Re: MAME 0.140u3 new [Re: abelenki]
#241895 - 12/25/10 01:23 AM


> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]

Was it finally found and dumped or a bruteforcing algorithm was improved?



TafoidAdministrator
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Re: MAME 0.140u3 new [Re: F1ReB4LL]
#241897 - 12/25/10 01:46 AM


Dumped. Will be correct in 0.141.



ShimaPong
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Re: MAME 0.140u3 new [Re: abelenki]
#241944 - 12/26/10 03:43 PM Attachment: dai3wksi.png 77 KB (0 downloads)


I have tried to re-write debugsrch.c

- Moved all related classes into header file.
- Converted all linked lists with simple_list template.
- Included search_entry class into search_map class as private.
- Added the pointer of "debug_search_manager" into running_machine class and accessor via "debug_search()".
- Moved global initializer from debugcmd.c to constructor of debug_search_manager.
- Disabled global initializing if basename is "empty".
- Changed MAX_RESULTS_DISPLAY from 1000 to 500.
- Fixed duplicated address translation in case of phisical != logical (Z180, HuC6280 etc).
- Added output string for address space with single character ("p"(program), "i"(io), "d"(data)) when "dsinfo" prints global info.
- Replaced output string for search size with full ("1"->"byte", "2"->"word", "4"->"double word", "8"->"quad word") when "dsinfo" prints search map info.
- Added new debugger search command "redo" to restore results from "undo".
- Added single search command, "dse"(equal), "dsn"(notequal), "dsl"(less), "dsg"(greater), "dsi"(increment), "dsd"(decrement).


Especially, Aaron's re-written cheat.c is one of the best sources to re-write, very thanks.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow



T-2000
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Re: MAME 0.140u3 new [Re: hap]
#241994 - 12/27/10 01:54 PM


> Yeah, happens when developers are volunteers and choose to work on whatever they want
> to work on =)
>
> I've seen you posting about Hang On before. It's a great game, I like it too. You can
> give a helping hand:
> see this report? http://www.mametesters.org/view.php?id=992
> Post these links there as reference:
> - http://www.youtube.com/watch?v=VNrRGYYTF3E
> - http://www.youtube.com/watch?v=lDZFbTPNkUQ
> - maybe there are more? search!
>
> and make two sound recordings from MAME, one from a version before the bug, and one
> with the bug. Upload them to that MameTesters report.

They already know about it, ive gave them a helping hand, its just getting round to doing it and its more of a joke on here because its the 1st thing i look to see if its been fixed....



etabeta
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Re: MAME 0.140u3 new [Re: T-2000]
#241995 - 12/27/10 02:44 PM


> They already know about it, ive gave them a helping hand, its just getting round to
> doing it and its more of a joke on here because its the 1st thing i look to see if
> its been fixed....

erm... which part don't you get of the fact that *if it was easy to fix* it would have been already fixed? it's not we ignore the problem, it's that we don't know how to fix it...



T-2000
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Re: MAME 0.140u3 new [Re: etabeta]
#242022 - 12/28/10 01:01 AM



> erm... which part don't you get of the fact that *if it was easy to fix* it would
> have been already fixed? it's not we ignore the problem, it's that we don't know how
> to fix it...

I do get it thats why i dont expect it to be fixed, if you had read the previous message i said its a long standing joke hoping it would be.. As soon as somebody post what you think is a criticism you all jump and cause a post war, its not meant to be one..Saying that, the fix Aaron put in for something else broke it, someone did say he knows whats wrong but not had time to fix it, i understand that so no worrys..



ShimaPong
MAME Fan
Reged: 03/12/05
Posts: 783
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Re: MAME 0.140u3 new [Re: abelenki]
#242168 - 12/29/10 02:44 PM Attachment: Rumba.png 73 KB (0 downloads)


=== cheat3.c ===
- Refined "prestate" on cheat entry. It is checked in loading a cheat from a file then gives some actions for this entry.
'skip' : skip loading the entry, 'on' : pre-enable automatically (for toggle code), '<itemname>' : select target item then pre-enable automatically (for item selection code)

Sample

Code:



<cheat desc="test" prestate="skip">
...
</cheat>



'skip' means no loading the entry into the cheat main list. If a code has some error, other (no problem) codes will load after set and skip it for error code.

Sample

Code:



<cheat desc="test" prestate="on">
<script state="on">
...
</script>
</cheat>




'on' for toggle code means auto enabled this code automatically after loaded this entry.

Sample

Code:



<cheat desc="test" prestate="Item 2">
<parameter maxparams="4">
<item value0="00" value1="02" value2="FF" value3="80">Item 1</item>
<item value0="10" value1="22" value2="EF" value3="7F">Item 2</item>
<item value0="20" value1="22" value2="EF" value3="00">Item 3</item>
...
</parameter>
<script state="on">
...
</script>
</cheat>




'<itemname>' means auto selected <itemname> then execute script automatically after loaded this entry.
In selection type code, 'on' is treated as the error though.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment

Edited by ShimaPong (12/29/10 02:45 PM)



"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow



Trebor
MAME Fan
Reged: 01/18/05
Posts: 509
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Re: MAME 0.140u3 new [Re: abelenki]
#242197 - 12/30/10 12:26 AM


> MAMETesters Bugs Fixed
> ----------------------
> - 03791: [Sound] pandoras: Missing elements in emulated audio
> (Phil Bennett)
> - 04051: [Sound] hunchbks: No sound (hap)

Thanks to Phil and hap for the fixes. Both are two of my favorites. Especially, Pandora's Palace...it sounds better than ever.

Thanks again!

-Trebor


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