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alca
MAME Fan
Reged: 06/22/09
Posts: 90
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mighty pang
#247104 - 02/21/11 10:45 AM


Hello,

The battery of my mighty pang board died and now I only get a red screen. Is there a phoenix / bootleg set I can use to revive it ?

thank you



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
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Re: mighty pang new [Re: alca]
#247121 - 02/21/11 07:08 PM


Not that I'm aware of.



Vas Crabb
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Reged: 12/13/05
Posts: 4457
Loc: Melbourne, Australia
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Re: mighty pang new [Re: Smitdogg]
#247129 - 02/21/11 11:58 PM


> Not that I'm aware of.

It should be possible to make your own, though. We know what the encryption algorithm is, and we know what the key of a cart with a dead battery is. It should be simple enough to hack up a program to make a phoenix set from any real set.



SmitdoggAdministrator
Reged: 09/18/03
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Re: mighty pang new [Re: Vas Crabb]
#247130 - 02/22/11 12:05 AM


Raz has basic instructions on the method on his site and I'm pretty sure he'll still run his service on boards shipped to him but I think the chances of a non-programmer making his own or someone whipping up said program for someone here are extremely thin.



iq_132
FBA Dev.
Reged: 10/01/04
Posts: 150
Loc: Michigan, USA
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Re: mighty pang new [Re: Smitdogg]
#247146 - 02/22/11 06:02 AM


> Raz has basic instructions on the method on his site and I'm pretty sure he'll still
> run his service on boards shipped to him but I think the chances of a non-programmer
> making his own or someone whipping up said program for someone here are extremely
> thin.

Without the board it would be a pain. The method I came up with requires two roms of the same revision but different encryption keys. All regions/sets of Mighty Pang use the same encryption keys though.



alca
MAME Fan
Reged: 06/22/09
Posts: 90
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Re: mighty pang new [Re: iq_132]
#247159 - 02/22/11 11:03 AM


Ok, if I understand, with two sets encrypted with a different key, you can determine which regions should be unencrypted and which ones shouldn't.



GatKong
Tetris Mason
Reged: 04/20/07
Posts: 5904
Loc: Sector 9
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Re: mighty pang new [Re: alca]
#247168 - 02/22/11 08:53 PM


>The battery of my mighty pang board died

Reading the replies... with some complex solutions being offered... there must be a reason the most obvious solution isn't being talked about... how to change the dead battery... and if it can't be changed... isn't there a way to bypass the battery and powerup that circuit with some other power source? Or is this a matter of dead battery = key lost forever.







SmitdoggAdministrator
Reged: 09/18/03
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Re: mighty pang new [Re: GatKong]
#247169 - 02/22/11 08:57 PM


The latter. It has to be phoenixed after the battery dies, or sent to Capcom if they still service them.



AeroCityMayor
Entity formerly known as alien_mame
Reged: 11/11/03
Posts: 2438
Loc: Wakefield, West Yorks, UK.
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Re: mighty pang new [Re: Smitdogg]
#247170 - 02/22/11 09:03 PM


> The latter. It has to be phoenixed after the battery dies, or sent to Capcom if they
> still service them.

Addendum:

This game was by Mitchell who were a whole lot more serious about protection than Capcom and I'm guessing why no Phoenix set exists.

£0.02

Cheers,

Ralph.



Coherance of posts inversely proportional to Foster's consumption!!!




Fever
Reformed Sk3n3 Quitter
Reged: 09/21/03
Posts: 2090
Loc: Britland
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Re: mighty pang new [Re: Smitdogg]
#247255 - 02/23/11 09:35 PM


> Raz has basic instructions on the method on his site and I'm pretty sure he'll still
> run his service on boards shipped to him but I think the chances of a non-programmer
> making his own or someone whipping up said program for someone here are extremely
> thin.

Razoola? there's a name I haven't heard in a while, is he still hanging around, growing his dredds, renoucing capitalism while blatantly profiteering from the sk3n3 like a cheap ho then?





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