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krick
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ArcadeVGA3000 + Windows 7 64-bit = ?
#250699 - 04/03/11 07:21 AM


Anybody using an ArcadeVGA3000 with Windows 7 64-bit? I'm curious if they work well and if Win7 plays nice.

The last ArcadeVGA I used was a RADEON 7000 based AGP model with Windows 98.



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dosmame
Reged: 09/21/03
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: krick]
#251646 - 04/12/11 07:38 PM


I don't know the answer (I suspect no x64 drivers), but if you can live with a scrolling POST, then soft15khz works well with the ati cards.



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ASUS P5W, INTEL Q6700 @ 3.2GHz, Nvidia 8800, 4GB RAM, Windows 7 x64, J-PAC, Capcom Final Fight Cab



krick
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: dosmame]
#251684 - 04/13/11 06:23 AM


I actually decided to bite the bullet and go for it.

I'm sitting at my MAME PC right now with Windows 7 64-bit and an ArcadeVGA 3000 installed.

The ArcadeVGA has 64-bit drivers now. In fact, it even has drivers that work on XP 64-bit.

I'm doing a little tweaking right now with it hooked up to my PC monitor (LCD) but when I'm done, I'll connect it up to my arcade monitor and give it a workout.



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dosmame
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: krick]
#255422 - 05/24/11 05:03 PM


coincidentally I just verified the x64 drivers are there with Andy for XP and 7.....once he's got stock I'm gonna splash the cash :-)



http://dosmame.mameworld.info

ASUS P5W, INTEL Q6700 @ 3.2GHz, Nvidia 8800, 4GB RAM, Windows 7 x64, J-PAC, Capcom Final Fight Cab



krick
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: dosmame]
#255460 - 05/24/11 09:29 PM


Yep. I actually bought the card and set up my cabinet with windows 7. However, I soon discovered that there is an issue with windows 7 and interlaced resolutions that causes games to run at half speed. I think it only affects arcade monitors when you're syncing to the refresh, but I'm not 100% sure. Vector games like Asteroids are totally unplayable.

There's also another issue with applications that try to switch from a non-interlaced resolution to an interlaced resolution. Basically, this is a problem if your front end runs at 640x480 interlaced, and you try to launch any non-interlaced game in MAME. The game launch will fail.

I liked Windows 7, but it was far from cab friendly. I ended switching to Windows XP x64.

My current setup is Win XP x64, ArcadeVGA3000, hyperspin FE, GroovyMAME.

GroovyMAME works well with the ArcadeVGA, but if you use a supported "normal" ATI card with their patched drivers, you can get 120 to 160 custom resolutions instead of the 30 or so that the ArcadeVGA supports. This means that more of the oddball resolutions in MAME are matched and accurate. The only problem is that Hyperspin chokes when there are that many resolutions. Hopefully, the Hyperspin team will fix the bug.

Incidentally, when I got my ArcadeVGA3000, the driver CD did not have drivers for XP x64 on it. I had to download them from here...
http://www.ultimarc.com/avgadrivers.html



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StilettoAdministrator
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Reged: 03/07/04
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: krick]
#255889 - 05/28/11 10:07 PM


> Yep. I actually bought the card and set up my cabinet with windows 7. However, I soon
> discovered that there is an issue with windows 7 and interlaced resolutions that
> causes games to run at half speed. I think it only affects arcade monitors when
> you're syncing to the refresh, but I'm not 100% sure. Vector games like Asteroids are
> totally unplayable.
>
> There's also another issue with applications that try to switch from a non-interlaced
> resolution to an interlaced resolution. Basically, this is a problem if your front
> end runs at 640x480 interlaced, and you try to launch any non-interlaced game in
> MAME. The game launch will fail.
>
> I liked Windows 7, but it was far from cab friendly. I ended switching to Windows XP
> x64.
>
> My current setup is Win XP x64, ArcadeVGA3000, hyperspin FE, GroovyMAME.
>
> GroovyMAME works well with the ArcadeVGA, but if you use a supported "normal" ATI
> card with their patched drivers, you can get 120 to 160 custom resolutions instead of
> the 30 or so that the ArcadeVGA supports. This means that more of the oddball
> resolutions in MAME are matched and accurate. The only problem is that Hyperspin
> chokes when there are that many resolutions. Hopefully, the Hyperspin team will fix
> the bug.
>
> Incidentally, when I got my ArcadeVGA3000, the driver CD did not have drivers for XP
> x64 on it. I had to download them from here...
> http://www.ultimarc.com/avgadrivers.html

Thanks, I was curious how you made out.

- Stiletto



mogli
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: krick]
#256007 - 05/30/11 12:59 AM


> The only problem is that Hyperspin
> chokes when there are that many resolutions.

I wouldn't think an FE would care where things are going while it's running in the background. Weird.



Consider it high comedy....sincere tragedy....whatever...don't take it personally.

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dosmame
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: mogli]
#256439 - 06/03/11 06:54 PM


Well my ArcadeVGA arrived and I'm having issues too with Windows 7 x64 - no 640x480 desktop resolution.

No big deal tho as XP x64 runs nicely :-D



http://dosmame.mameworld.info

ASUS P5W, INTEL Q6700 @ 3.2GHz, Nvidia 8800, 4GB RAM, Windows 7 x64, J-PAC, Capcom Final Fight Cab



krick
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: mogli]
#256465 - 06/04/11 05:25 AM


> I wouldn't think an FE would care where things are going while it's running in the
> background. Weird.

Actually, Hyperspin won't run at all when Calamity's patched ATI drivers are installed.

Hyperspin is built using a product called SWF Studio that compiles a flash SWF into a native Windows EXE file. SWF studio has a bunch of libraries that you can compile in for joystick, sound, video, etc... support. It seems that there must be some kind of bug in the libraries that causes it to blow up when enumerating the available resolutions if too many are available.



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krick
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: dosmame]
#256466 - 06/04/11 05:33 AM


> Well my ArcadeVGA arrived and I'm having issues too with Windows 7 x64 - no 640x480
> desktop resolution.
>
> No big deal tho as XP x64 runs nicely :-D

Seriously check out GroovyMAME and Hyperspin.

The best thing about GroovyMAME is the on-the-fly resolution calculations. You don't need to set up custom ini files for each game anymore. It also has a bunch of cab-friendly features compiled in including SoundSync, which is borrowed from CabMAME.



mogli
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: krick]
#256616 - 06/06/11 10:48 AM


> > I wouldn't think an FE would care where things are going while it's running in the
> > background. Weird.
>
> Actually, Hyperspin won't run at all when Calamity's patched ATI drivers are
> installed.
>
> Hyperspin is built using a product called SWF Studio that compiles a flash SWF into a
> native Windows EXE file. SWF studio has a bunch of libraries that you can compile in
> for joystick, sound, video, etc... support. It seems that there must be some kind of
> bug in the libraries that causes it to blow up when enumerating the available
> resolutions if too many are available.

I'm betting it's not a bug, per se, but an incompatibility with or lack (possibly intended, as it seems to be in Win 7) of 'range'.



dosmame
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Re: ArcadeVGA3000 + Windows 7 64-bit = ? new [Re: krick]
#256636 - 06/06/11 03:47 PM


thanks for the tip....but already using groovymame in my xp cab.

the issue was (and I say was, because i'm back to xpx64) that I was unable to get a 640x480 desktop dispite trying every trick in the book. I need 640x480 WG k7000.

no big deal, xpx64 works fine for me ;-)


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