MAMETesters Bugs Fixed ---------------------- - 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap) - 04535: [Sound] 6532 RIOT device changes causing missing sound in games (hap) - 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at various times. (hap) - 03271: [Graphics] galaga and clones: Graphic artifact when booting (hap) - 02887: [Graphics] digdug and clones: Sprites disappear off right screen- cocktail mode player 2 (hap) - 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen flipping isn't handled correctly (hap) - 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for 2nd player (hap) - 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)
Source Changes -------------- Forte Card improvements [Roberto Fresca, Rob Ragon] * Added crystal through #define * Correct clocks for CPU, CRTC and AY8910. * Added new spanish set. * Added correct bipolar dump. * Correct palette routines, plus video resnet. * Watchdog. * Added preliminary support for 93SC56 serial EEPROM. * Added proper serial EEPROM dump. * Added a ton of technical notes...
Forte Card: Improved the 93SC56 serial EEPROM interface. Added more findings and technical notes. [Roberto Fresca, Rob Ragon]
Move per emulator constants info into separate class [Miodrag Milanovic]
Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Bat Country Entertainment]
Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]
Modernized address maps for most skeleton drivers [Fabio Priuli]
Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in streetg(2) are playable now. [Mariusz Wojcieszek]
SDL updates [R. Belmont, Carl, cgwg] * pcap network support for OS X and Windows SDL targets * GLSL tweaks to better support the "CRT" shader
Made default paletteram to be white on Hot Chase start-up, fixes ugly MAME default palette to be shown at POST [Angelo Salese]
Fixed colors in Forte Card [Angelo Salese]
Implemented RTC in Forte Card [Angelo Salese]
Added support for hard disk softlists [Miodrag Milanovic]
Changed makefile in order to make sequential compilation of MAME and MESS and their sub targets less resource demanding [Miodrag Milanovic]
Moved V3021 RTC emulation into a proper device, and made it to increment the time. Hooked this up into pgm.c and fortecar.c drivers [Angelo Salese]
Hooked up MSM5205 sound to Disco Boy [Angelo Salese]
cps3.c: Documented all sfiii, sfiii2 and sfiii3 existining revisions. [Team CPS-1]
CPS-1 update [Team CPS-1]: * Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs labels and positions, added pcb infos to video\cps1.c * Redumped and fixed sf2ceuc to match real pcb [Dumping Union] * Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D as possible bad dump in forgottnu, see the note * Fixed inverted EPROMs positions in megaman according to a new USA 91635B-2 B-Board [Dumping Union] * Added a note about RT_23.13B ROM in wonder3 [Kold666] * Added some documentation notes to various sets * Minor cleanups and fixes
Confirmed and adjusted clock speeds for Bomb Jack from PCB [Corrado Tomaselli]
Fix obvious use-after-free error in device_delete(). [Aaron Giles]
Remove explicit freeing of HLSL shadow_texture, since it is allocated by texture_create() which does its own tracking and freeing. [Aaron Giles]
Various changes to the Bally Sente driver [Kevin Eshbach] * Corrects the rom locations for Trivia Pursuit Baby Boomer edition * Corrects the rom locations for Street Football * Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer Edition), Night Stocker (set 1), Night Stocker (set 2) and Street Football
New games added or promoted from NOT_WORKING status --------------------------------------------------- Fruit Bonus Deluxe [Sara S.] Birdiy [Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]
New clones added ---------------- Pro Soccer (cassette, Japan) [Team Japump!!!, Hau, Yohji, Charles MacDonald] Crock-Man [Team Europe, Nico and Thorsten K.] The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union] Gun Hard (Japan) [ShouTime] Gals Panic 3 (Euro) [Corrado Tomaselli, Alberto Grego, The Dumping Union] Battle Balls (Asia, earlier) [Corrado Tomaselli, Alberto Grego, The Dumping Union] Pepper II - Version 7 [tafoid] J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli] World Beach Volleyball (set 3) [Corrado Tomaselli] Pang! 3 (Euro 950511) [Corrado Tomaselli, Alberto Grego, The Dumping Union] B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare] Forte Card (Spanish) [Roberto Fresca, Rob Ragon] Spiker (2 sets) [Kevin Eshbach]
New games marked as GAME_NOT_WORKING ------------------------------------ Pucky [Foul, Smitdogg, The Dumping Union]
I..have no idea what that game is actually called. I didn't see a title screen. I just named the zip that because it seemed to fit at the time and it had to be named something. I wasn't expecting it to be used. Oh well.
This brings me back to the Mame dark ages and there was a romset called 'japirem'.
All they knew was that the game was made by irem, and it was japanese.
> > Pucky [Foul, Smitdogg, The Dumping Union] > > I..have no idea what that game is actually called. I didn't see a title screen. I > just named the zip that because it seemed to fit at the time and it had to be named > something. I wasn't expecting it to be used. Oh well.
> > Pucky [Foul, Smitdogg, The Dumping Union] > > I..have no idea what that game is actually called. I didn't see a title screen. I > just named the zip that because it seemed to fit at the time and it had to be named > something. I wasn't expecting it to be used. Oh well.
why didn't you just call it "unknown" or something...
Because that's no fun. Anyway I've since checked the source file and it has a note saying the correct name is unknown so if he wanted it labeled as unknown he would have named it that.
> A new "Most Wanted" and a new DECO cassette dump. Excellent! > > - Stiletto
Yeah, definitely excited to see the DECO cassette dumping work come to fruition. Hopefully the few others that have been collected in the last few years will show up in short order.
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
> This brings me back to the Mame dark ages and there was a romset called 'japirem'. > > All they knew was that the game was made by irem, and it was japanese. > >
thanks for the update. It's very nice to see the slight differences between the US and international versions of The Ninja Warriors. As for Gun Hard (as well as the US and international versions of Locked and Loaded), has there been any process in making it playable?