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B2K24
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vector bloom scale \o/ \o/ \o/
#309968 - 06/08/13 10:40 AM



Quote:


hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.03
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.02
pincushion 0.02
scanline_alpha 1.0
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.5
scanline_bright_offset 0.5
scanline_jitter 0.0
defocus 0.3,0.3
converge_x -0.3,0.0,0.0
converge_y -0.3,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.1
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.25,1.25,1.25
floor 0.05,0.05,0.05
phosphor_life 0.1,0.1,0.1

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_time_scale 0.0
vector_time_period 0.1
vector_length_scale 0.8
vector_length_ratio 500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.350
raster_bloom_scale 0.1
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09











Envisaged0ne
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Re: vector bloom scale \o/ \o/ \o/ new [Re: B2K24]
#309975 - 06/08/13 01:44 PM


Looks really nice The only thing I wish they could do with the bloom effects, is make the laser blasts in Asteroids & asteroids deluxe brighter (AAE is an example of how that effect is used). As it is now, the laser shots are just small dots that are really hard to see



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Tomu Breidah
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sweet! [nt] new [Re: B2K24]
#309978 - 06/08/13 03:17 PM





LEVEL-4



John IV
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Re: vector bloom scale \o/ \o/ \o/ new [Re: Envisaged0ne]
#309996 - 06/08/13 10:36 PM


Set vector beam to 1.5.



john iv
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Dullaron
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Wow. new [Re: B2K24]
#309997 - 06/08/13 11:03 PM


Going to try this on my end.



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Dullaron
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OK the settings made it too bright and very foggy on my end. new [Re: Dullaron]
#309999 - 06/08/13 11:42 PM


Look here on this link. http://homepage.ntlworld.com/kinetic-arts/jamma/battlezone/battlezone.htm

Bright lines and less fog. That should be aiming at.



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joey35car
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Re: vector bloom scale \o/ \o/ \o/ new [Re: John IV]
#310000 - 06/08/13 11:43 PM


That is a must and I think it will be the default for now on new builds.

I would also suggest you change the phosphor_life to 0.6500000,0.6500000,0.6500000 for games like asteroids and asteroids deluxe. You get the trails from the bullets. Other vector games I have it set to default.

Edited by joey35car (06/08/13 11:56 PM)



Dullaron
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Heh forgot to show you on what I mean.. new [Re: Dullaron]
#310001 - 06/09/13 12:05 AM Attachment: too-bright-and-too-foggy.png 653 KB (1 downloads)


Snapshot. Mind me of Star Wars light sabers.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



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Dullaron
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Re: vector bloom scale \o/ \o/ \o/ new [Re: joey35car]
#310003 - 06/09/13 12:12 AM Attachment: Untitled.png 588 KB (0 downloads)


> That is a must and I think it will be the default for now on new builds.
>
> I would also suggest you change the phosphor_life to 0.6500000,0.6500000,0.6500000
> for games like asteroids and asteroids deluxe. You get the trails from the bullets.
> Other vector games I have it set to default.

Like this. I love this effect. =)

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



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CiroConsentino
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Re: OK the settings made it too bright and very foggy on my end. new [Re: Dullaron]
#310004 - 06/09/13 12:22 AM


it's the same for me. Too bright.
I'm on a Core I7 with GeForce GTX 570. Win7 SP1 64-bits



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Envisaged0ne
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Re: vector bloom scale \o/ \o/ \o/ new [Re: joey35car]
#310005 - 06/09/13 12:23 AM


Thank you guys. Both those recommendations made it look a lot better



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: vector bloom scale \o/ \o/ \o/ new [Re: John IV]
#310006 - 06/09/13 01:05 AM


> Set vector beam to 1.5.

I don't see vector beam in the .ini or slider controls and I have compiled latest SVN as well.



Dullaron
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Re: vector bloom scale \o/ \o/ \o/ new [Re: B2K24]
#310007 - 06/09/13 01:13 AM


> > Set vector beam to 1.5.
>
> I don't see vector beam in the .ini or slider controls and I have compiled latest SVN
> as well.

Here

#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0 <----- Change to 1.5
flicker 0

Bullets now showing better.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: vector bloom scale \o/ \o/ \o/ new [Re: Dullaron]
#310009 - 06/09/13 03:19 AM


Thanks. I've made the adjustments



CiroConsentino
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Re: vector bloom scale \o/ \o/ \o/ new [Re: B2K24]
#310015 - 06/09/13 12:58 PM


how can I change the color to get this bluer effect in Asteroids Deluxe like in AnotherArcadeEmulator ? In MAME, it's a bright blue.
http://pages.suddenlink.net/aae/ast1.png



Dullaron
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Re: vector bloom scale \o/ \o/ \o/ new [Re: CiroConsentino]
#310017 - 06/09/13 04:25 PM


> how can I change the color to get this bluer effect in Asteroids Deluxe like in
> AnotherArcadeEmulator ? In MAME, it's a bright blue.
> http://pages.suddenlink.net/aae/ast1.png

Been skyblue or Blue like in the Arcade?





Very confusing. I notice that MAME doesn't show these games right. Look at the second video. Bullets and some of the ships are brighter than the asteroids. On MAME the bullets aren't thick and bright enough. Asteroids and some of the ships should be darker than everything else. Almost everything at the same brightness on MAME.



CiroConsentino
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Re: vector bloom scale \o/ \o/ \o/ new [Re: Dullaron]
#310018 - 06/09/13 04:52 PM Attachment: astdelux-mame.jpg 301 KB (0 downloads)


like the second video. I remember the arcade looking like that. MAME shows a bright blue.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Dullaron
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Re: vector bloom scale \o/ \o/ \o/ new [Re: CiroConsentino]
#310019 - 06/09/13 05:16 PM Attachment: Untitled.png 902 KB (0 downloads)


> like the second video. I remember the arcade looking like that. MAME shows a bright
> blue.

Doesn't look like this. I blown this up so it will show better. Asteroids seem darker. The bullets are thick like the rest. But enough of this. I been told no way get it look like that. Can't be fix. Playing it as it is.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



ArcadeDude
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Re: vector bloom scale \o/ \o/ \o/ new [Re: B2K24]
#310023 - 06/09/13 07:22 PM


> hlsl_enable 1
> hlslpath hlsl
> hlsl_ini_read 0
> hlsl_ini_write 0
> hlslini %g
> hlsl_prescale_x 0
> hlsl_prescale_y 0
> hlsl_preset -1
> hlsl_write
> hlsl_snap_width 2048
> hlsl_snap_height 1536
> shadow_mask_alpha 0.03
> shadow_mask_texture aperture.png
> shadow_mask_x_count 320
> shadow_mask_y_count 240
> shadow_mask_usize 0.09375
> shadow_mask_vsize 0.109375
> curvature 0.02
> pincushion 0.02
> scanline_alpha 1.0
> scanline_size 1.0
> scanline_height 1.0
> scanline_bright_scale 1.5
> scanline_bright_offset 0.5
> scanline_jitter 0.0
> defocus 0.3,0.3
> converge_x -0.3,0.0,0.0
> converge_y -0.3,0.0,0.0
> radial_converge_x 0.0,0.0,0.0
> radial_converge_y 0.0,0.0,0.0
> red_ratio 1.0,0.0,0.0
> grn_ratio 0.0,1.0,0.0
> blu_ratio 0.0,0.0,1.0
> saturation 1.1
> offset 0.0,0.0,0.0
> scale 1.0,1.0,1.0
> power 1.25,1.25,1.25
> floor 0.05,0.05,0.05
> phosphor_life 0.1,0.1,0.1
>
> #
> # NTSC POST-PROCESSING OPTIONS
> #
> yiq_enable 0
> yiq_cc 3.59754545
> yiq_a 0.5
> yiq_b 0.5
> yiq_o 0.0
> yiq_p 1.0
> yiq_n 1.0
> yiq_y 6.0
> yiq_i 1.2
> yiq_q 0.6
> yiq_scan_time 52.6
> yiq_phase_count 2
>
> #
> # VECTOR POST-PROCESSING OPTIONS
> #
> vector_time_scale 0.0
> vector_time_period 0.1
> vector_length_scale 0.8
> vector_length_ratio 500.0
>
> #
> # BLOOM POST-PROCESSING OPTIONS
> #
> vector_bloom_scale 0.350
> raster_bloom_scale 0.1
> bloom_lvl0_weight 1.0
> bloom_lvl1_weight 0.21
> bloom_lvl2_weight 0.19
> bloom_lvl3_weight 0.17
> bloom_lvl4_weight 0.15
> bloom_lvl5_weight 0.14
> bloom_lvl6_weight 0.13
> bloom_lvl7_weight 0.12
> bloom_lvl8_weight 0.11
> bloom_lvl9_weight 0.10
> bloom_lvl10_weight 0.09

Thanks B2K24 for the settings, classic atari vector games look great. I adjusted as noted later in the thread to 1.5 vector beam.

Question: I'm new at using HLSL and I noticed that when reverting back HLSL to 0 in the ini, I can no longer see the color overlay in asteroids deluxe? I deleted cfg and nvram - still cannot see blue overlay despite having it activated in slider options. Any others having this problem after disabling HLSL?

Can anyone else with knowledge of the HLSL system repro this anomaly? Thanks for the help.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: vector bloom scale \o/ \o/ \o/ new [Re: ArcadeDude]
#310031 - 06/09/13 11:12 PM


Seems to work fine here AFAICT

ether select upright artwork or color overlay (rev 1)

same result with HLSL either 0 or 1 and it shouldn't affect artwork and such AFAIK



joey35car
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Re: vector bloom scale \o/ \o/ \o/ new [Re: ArcadeDude]
#310033 - 06/10/13 12:49 AM


Read this thread
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1


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